SDL_CameraID(3type)

SDL_CameraID πŸ’–

okay bestie, so this is a page from the SDL3 DATATYPES manual, and it's about one tiny little type that has so much main character energy for how short this page is. let's get into it πŸŽ€


✨ NAME ✨

SDL_CameraID β€” it's a unique ID for a camera device, and it's only unique for as long as that camera is connected to the system. also? it is never reused for the lifetime of the application. like, ever. periodt. πŸ‘‘


✨ SYNOPSIS ✨

#include <SDL3/SDL_camera.h>

typedef Uint32 SDL_CameraID;

so yeah, it's literally just a Uint32 in a little trench coat. a glow-up with a name. πŸ’…


✨ DESCRIPTION ✨

okay here's the tea πŸ“ β€” if the device gets disconnected and then reconnected, it will get a new ID. so don't you dare hold onto the old one thinking it's gonna come back to you. it's giving ex who changed their number, fr fr.

and listen, this part is important: the value 0 is an invalid ID. not me, not a camera, not anything. zero is the void. πŸ™ˆ so if you see 0, that's a no. nope. do not pass go.


✨ AVAILABILITY ✨

this datatype has been available since SDL 3.2.0. so if you're on anything older, bestie, you're lowkey out of luck 😭


✨ SEE ALSO ✨


and that's the whole page!! short, sweet, iconic, exactly like this datatype. this lil rewrite came to you courtesy of the Simple Directmedia Layer era, SDL 3.4.18 vintage, and yes it's still rocking that same SDL_CameraID(3type) title because some things are simply timeless ⭐ bye bestie, go forth and check your camera IDs πŸ’œπŸŒΈ

πŸ“¦ where this page comes from