SDL_Camera(3type)

✨ NAME ✨

SDL_Camera β€” the opaque structure used to identify an opened SDL camera πŸ’–

Like, it's a lil mystery box bestie πŸŽ€ β€” you get a handle to a camera that's already been opened, and you don't get to peek inside. That's the whole point. Opaque means exactly what it says, no cap.


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_camera.h>

typedef struct SDL_Camera SDL_Camera;

So you pull in the header, and boom πŸ’… β€” SDL_Camera is just a typedef for struct SDL_Camera. That's it. That's the vibe.


πŸ¦‹ AVAILABILITY πŸ¦‹

This struct has been available since SDL 3.2.0 ✨ so if you're on anything older, it's giving nothing, fr fr. Upgrade babes 🫢


Heads up bestie β€” since SDL_Camera is opaque, you never touch its guts directly. You hold the pointer, the library does the rest. Main character energy, honestly πŸ‘‘

Okay that's the whole page, and yes it was short, but it ATE πŸ’… This one's from the SDL3 DATATYPES section of the Simple Directmedia Layer manual, and the version on deck is SDL 3.4.18 πŸŒˆπŸŽ€ Thanks for reading, ily, go open a camera πŸ“πŸ’–

πŸ“¦ where this page comes from