SDL_Camera(3type)
β¨ NAME β¨
SDL_Camera β the opaque structure used to identify an opened SDL camera π
Like, it's a lil mystery box bestie π β you get a handle to a camera that's already been opened, and you don't get to peek inside. That's the whole point. Opaque means exactly what it says, no cap.
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_camera.h>
typedef struct SDL_Camera SDL_Camera;
So you pull in the header, and boom π
β SDL_Camera is just a typedef for struct SDL_Camera. That's it. That's the vibe.
π¦ AVAILABILITY π¦
This struct has been available since SDL 3.2.0 β¨ so if you're on anything older, it's giving nothing, fr fr. Upgrade babes π«Ά
Heads up bestie β since SDL_Camera is opaque, you never touch its guts directly. You hold the pointer, the library does the rest. Main character energy, honestly π
Okay that's the whole page, and yes it was short, but it ATE π This one's from the SDL3 DATATYPES section of the Simple Directmedia Layer manual, and the version on deck is SDL 3.4.18 ππ Thanks for reading, ily, go open a camera ππ
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms