MIX_Audio(3type)

πŸ“¦
version 3.2.4 Β· 2 versions
, in fedora 44

πŸ’– MIX_Audio β€” bestie, it's literally just a vibe container for audio πŸ’–

okay so this is the MIX_Audio page from the SDL_mixer3 datatypes manual, and honestly? it's a glow-up of a type. let's get into it πŸŽ€


✨ NAME ✨

MIX_Audio β€” an opaque object that represents audio data. that's it, that's the whole thing, she's mysterious and she's booked πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3_mixer/SDL_mixer.h>

typedef struct MIX_Audio MIX_Audio;

look at her. a typedef. an icon. opaque meaning you don't get to peek inside, bestie, you just get to use her 🫢


πŸ¦‹ DESCRIPTION πŸ¦‹

So generally, the way this works: you load audio data (in whatever file format, she's not picky) into SDL_mixer using MIX_LoadAudio() or one of its several variants, and out pops a MIX_Audio object. slay ✨

A MIX_Audio represents static audio data. like, it could be background music, or maybe a laser gun sound effect πŸ”«βœ¨. It's loaded into RAM and it can be played multiple times, possibly on different tracks at the same time. reusing her? she loves that. she's got main character energy and she's multitasking fr fr πŸ’…

And here's the part that's lowkey iconic: unlike most other objects, MIX_Audio objects can be shared between mixers. no cap πŸ‘‘


⭐ AVAILABILITY ⭐

This datatype has been available since SDL_mixer 3.0.0. babygirl has been serving since day one 🌈


note: she's opaque, so don't go poking around inside the struct β€” there's nothing for you in there anyway, that's the whole point πŸ™ˆ

and that's the page, bestie!! this one came to you from the SDL_mixer manual, version 3.2.4 β€” mwah, take care, drink water, go load some audio πŸ’–πŸŽ€πŸ¦‹πŸŒΈ

πŸ“¦ where this page comes from