SDL_EGLATTRIBARRAYCALLBACK(3type)

πŸ’– SDL_EGLAttribArrayCallback πŸ’–

okay bestie, welcome to the SDL3 DATATYPES corner of the manual β€” this one's about SDL_EGLAttribArrayCallback, and it's genuinely such a serve once you get it. πŸŽ€


✨ NAME ✨

SDL_EGLAttribArrayCallback β€” the EGL platform attribute initialization callback. it's giving "let the app sneak extra attributes in" energy, fr fr. πŸ¦‹


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_video.h>

typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);

πŸ’… DESCRIPTION πŸ’…

so here's the vibe: SDL is trying to create an EGL context, right? and it's like "hmm, should I let the app add extra attributes to its eglGetPlatformDisplay() call?" and the answer is yes, and this is the callback that makes it happen. main character energy, honestly. πŸ‘‘

your callback should return a pointer to an EGL attribute array terminated with EGL_NONE. that's the whole assignment. and if this function returns NULL? no biggie β€” the SDL_CreateWindow process will fail gracefully. slay. 🫢

the returned pointer should be allocated with SDL_malloc() and will be passed to SDL_free(). so like, SDL is gonna free it for you β€” do not be out here freeing it yourself, bestie. πŸ’€

and the cute part: the arrays returned by each callback will be appended to the existing attribute arrays defined by SDL. so everybody's contributions stack up, no cap. ✨


🧚 FUNCTION PARAMETERS 🧚

  • userdata β€” an app-controlled pointer that is passed to the callback. your little personal luggage, you decide what goes in it. πŸ“

⭐ RETURN VALUE ⭐

Returns a newly-allocated array of attributes, terminated with EGL_NONE. that's it, that's the return. πŸ’–


🌈 AVAILABILITY 🌈

This datatype is available since SDL 3.2.0. so if you're on something older... lowkey upgrade. 😭


πŸ‘‘ SEE ALSO πŸ‘‘


lowkey reminder: SDL_malloc() in, SDL_free() out. hand it over, don't hold it hostage. πŸ’…

and that's the page, bestie! this one came from Simple Directmedia Layer β€” SDL 3.4.18 β€” and it's filed under SDL_EGLAttr...rayCallback(3type). periodt. πŸŽ€βœ¨

πŸ“¦ where this page comes from