SDL_GLContextReleaseFlag(3type)

πŸ’– SDL_GLContextReleaseFlag(3type) πŸ’–

okay bestie, welcome to the SDL3 DATATYPES corner of the man pages, it's giving very niche, very slay ✨


🌸 NAME 🌸

SDL_GLContextReleaseFlag</ppurple> β€” the possible values you can set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR attribute. that's it, that's the whole job 🫢


✨ SYNOPSIS ✨

lowkey the whole thing lives in one header, no cap:

#include <SDL3/SDL_video.h>

typedef Uint32 SDL_GLContextReleaseFlag;

#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE   0x0000
#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  0x0001

so it's a typedef of Uint32 (yes queen, just a humble unsigned 32-bit int wearing a fancy name πŸ’…), and then two #defines handing you the actual values you'd use:

  • SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE β€” 0x0000. the "do nothing extra" vibe ✨
  • SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH β€” 0x0001. the "flush it" vibe πŸ’–

that's literally the entire menu. two options. iconic minimalism fr fr πŸŽ€


🌈 AVAILABILITY 🌈

this datatype has been around since SDL 3.2.0, so if you're on anything older… girl, time to update πŸ¦‹


ngl there's nothing else on this page β€” no options, no env vars, no exit statuses, no SEE ALSO, no drama. it's a short king and we respect it πŸ‘‘

mwah πŸ’‹ that's a wrap on this one β€” brought to you by the Simple Directmedia Layer girlies, straight from SDL 3.4.18, and yes this page really does call itself SDL_GLContextReleaseFlag(3type). go forth and set your release behavior, bestie 🫢🌸✨

πŸ“¦ where this page comes from