SDL_Enumer...iesCallback(3type)

πŸ’– SDL_Enumer...iesCallback(3type) πŸ’–

okay bestie, gather round, because we're talking about a datatype from the SDL3 DATATYPES family β€” specifically SDL_EnumeratePropertiesCallback, the callback you hand over when you wanna peek at every single property in a group of properties. yes, all of them. no skipping. πŸ‘‘


✨ NAME ✨

SDL_EnumeratePropertiesCallback β€” a callback used to enumerate all the properties in a group of properties.

like, the whole entire squad. πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3/SDL_properties.h>

typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_PropertiesID props, const char *name);

copy that exactly, bestie, don't get creative with it. πŸŽ€


🌸 DESCRIPTION 🌸

so here's the vibe: this callback gets called from SDL_EnumerateProperties(), and it's called once per property in the set.

one property = one callback call. it's giving very thorough, very systematic, very main character energy. ✨


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • userdata β€” an app-defined pointer that gets passed to the callback. it's yours, you put it there, you know what it is. πŸ™ˆ
  • props β€” the SDL_PropertiesID that is being enumerated. the whole group, the whole collection, the whole friend group if you will. πŸ’œ
  • name β€” the next property name in the enumeration. it just keeps showing up with a new name every time. iconic behavior honestly. 🌟

πŸ’€ THREAD SAFETY πŸ’€

lowkey important: SDL_EnumerateProperties holds a lock on props during this callback.

so yeah, it's locked down. no cap. don't go doing anything wild in there. πŸ”’


⭐ AVAILABILITY ⭐

this datatype is available since SDL 3.2.0. so if you're on something older... bestie. 😭


🫢 SEE ALSO 🫢


and that's the whole page, fr fr. this lil beauty comes to you from Simple Directmedia Layer β€” the SDL 3.4.18 era, section 3type β€” so go forth, enumerate those properties, and slay. πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’…πŸ«ΆπŸ”₯πŸ‘‘πŸŒˆβ­πŸ’€πŸ™ˆπŸ“πŸ§šπŸ’œ

πŸ“¦ where this page comes from