SDL_GPUBuffer(3type)

πŸ’– SDL_GPUBuffer πŸ’–

okay so bestie, welcome to the SDL3 DATATYPES corner of the manual β€” this one's about SDL_GPUBuffer, and yes it's a 3type page, slay.


✨ NAME ✨

SDL_GPUBuffer β€” an opaque handle representing a buffer. that's it, that's the whole vibe. it's opaque, meaning you do not peek inside, you just hold it and trust the process 🫢


✨ SYNOPSIS ✨

#include <SDL3/SDL_gpu.h>

typedef struct SDL_GPUBuffer SDL_GPUBuffer;

like. that's the entire declaration. a struct so mysterious it doesn't even show you its fields. main character energy fr fr πŸ‘‘


✨ DESCRIPTION ✨

so what's it for? SDL_GPUBuffer is the handle you use for:

  • vertices
  • indices
  • indirect draw commands
  • and general compute data

basically if the GPU needs to read or write a big ol' pile of bytes, this is the little handle you pass around. no cap. 🌸


✨ AVAILABILITY ✨

this struct has been around since SDL 3.2.0. so if you're on anything older, sorry bestie, it's giving "not found" 😭


✨ SEE ALSO ✨

the whole friend group, in order, no skips:

go read them all, i'll wait πŸ’…

and that's the page!! this came to you straight from Simple Directmedia Layer, version SDL 3.4.18, and yeah the whole thing is filed under SDL_GPUBuffer(3type). mwah, love u, go render something gorgeous πŸŽ€πŸ¦‹βœ¨

πŸ“¦ where this page comes from