SDL_EGLDisplay(3type)

πŸ’– SDL_EGLDisplay πŸ’–

okay bestie, so this is the <pink>SDL_EGLDisplay</pink> page from the SDL3 datatypes crew, and honestly? it's a short one. a little snack. but we're gonna treat it with the respect it deserves because it's lowkey iconic. ✨


🌸 NAME 🌸

SDL_EGLDisplay</ppurple> β€” the opaque type for an EGL display, periodt. πŸ’…

like, that's it. that's the whole name section. she's mysterious. she's opaque. iykyk.


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_video.h>

typedef void *SDL_EGLDisplay;

so you pull in <cyan>SDL_video.h</cyan> and then boom β€” SDL_EGLDisplay is just a void * under all the glitter. it's giving "trust me, you don't need to know what's inside." πŸ™ˆ


πŸ¦‹ AVAILABILITY πŸ¦‹

this datatype has been around since SDL 3.2.0, so if you're on anything older, no SDL_EGLDisplay for you, bestie. upgrade era only. πŸ‘‘


ngl, an opaque type means the internals are hidden on purpose β€” you're meant to pass it around, not peek under the hood. main character energy: present, but unknowable. πŸ’€

and that's the whole vibe check! 🌈 this lil page came to you courtesy of Simple Directmedia Layer, straight outta SDL 3.4.18 β€” go forth and be opaque, you gorgeous void * you. πŸ«ΆπŸŽ€πŸ’œ

πŸ“¦ where this page comes from