SDL_Gamepad(3type)
๐ SDL_Gamepad ๐
okay so bestie, quick vibe check: this is a page from the SDL3 DATATYPES manual, and today's main character is the lil struct that lets you point at a gamepad. yes queen, that's literally it. it's giving "small but iconic". ๐
โจ NAME โจ
SDL_Gamepad โ the structure used to identify an SDL gamepad ๐ฎ
like. that's the whole job. it's the name tag at the party. it tells SDL which gamepad you're talking about, and it does not elaborate further. periodt.
โจ SYNOPSIS โจ
#include <SDL3/SDL_gamepad.h>
typedef struct SDL_Gamepad SDL_Gamepad;
so you pull in the header, and boom โ SDL_Gamepad is an opaque typedef'd struct. you never peek inside it, you just hold it and pass it around like a little friendship bracelet. ๐ซถ
โจ AVAILABILITY โจ
this struct has been available since SDL 3.2.0. so if you're on anything older, no gamepad struct for you, sorry babe. ๐ญ
lowkey the most important thing here: it's a handle, not a buffet. don't go poking at its innards, just use the functions that take it. iykyk ๐
mwah ๐ that's the whole page. brought to you by the lovely folks at Simple Directmedia Layer, version SDL 3.4.18. stan them fr fr, they feed us so well. ๐โจ
๐ฆ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms