SDL_GLContext(3type)

πŸ’… SDL_GLContext πŸ’…

okay bestie, welcome to the SDL3 DATATYPES section of the manual, and today's main character is SDL_GLContext ✨


🌸 NAME 🌸

SDL_GLContext β€” it's an opaque handle to an OpenGL context. that's it, that's the whole vibe. you don't get to peek inside, you just hold it and look cute 🫢


✨ SYNOPSIS ✨

#include <SDL3/SDL_video.h>

typedef struct SDL_GLContextState *SDL_GLContext;

so like, SDL_GLContext is literally just a pointer to a struct SDL_GLContextState. and SDL_GLContextState? never defined anywhere. it's giving mystery, it's giving "don't perceive me", it's giving opaque. that's on purpose, bestie β€” you're not supposed to touch the insides, you just pass the pointer around πŸ’…


πŸ¦‹ AVAILABILITY πŸ¦‹

this datatype has been around since SDL 3.2.0. so if you're on anything older, no SDL_GLContext for you, sorry babe 😭


πŸŽ€ SEE ALSO πŸŽ€

the friend group, the squad, the ensemble cast:


fr fr, this is a type page, not a function page. there's no return value to check, no errors to catch, no exit status. it's just a typedef being iconic πŸ‘‘

and that's the whole page!! Simple Directmedia Layer brought you this one, it's SDL 3.4.18 era, and yes the datatype is SDL_GLContext(3type) β€” slay, go make some contexts, ily bye πŸ’–πŸŒΈπŸ¦‹βœ¨

πŸ“¦ where this page comes from