SDL_GLContext(3type)
π SDL_GLContext π
okay bestie, welcome to the SDL3 DATATYPES section of the manual, and today's main character is SDL_GLContext β¨
πΈ NAME πΈ
SDL_GLContext β it's an opaque handle to an OpenGL context. that's it, that's the whole vibe. you don't get to peek inside, you just hold it and look cute π«Ά
β¨ SYNOPSIS β¨
#include <SDL3/SDL_video.h>
typedef struct SDL_GLContextState *SDL_GLContext;
so like, SDL_GLContext is literally just a pointer to a struct SDL_GLContextState. and SDL_GLContextState? never defined anywhere. it's giving mystery, it's giving "don't perceive me", it's giving opaque. that's on purpose, bestie β you're not supposed to touch the insides, you just pass the pointer around π
π¦ AVAILABILITY π¦
this datatype has been around since SDL 3.2.0. so if you're on anything older, no SDL_GLContext for you, sorry babe π
π SEE ALSO π
the friend group, the squad, the ensemble cast:
SDL_GL_CreateContext(3)β how you actually get one of these bad boysSDL_GL_SetAttribute(3)β tweak the settings before you make itSDL_GL_MakeCurrent(3)β tell the thread whose context is whoseSDL_GL_DestroyContext(3)β the goodbye, the cleanup, the "we're done here"
fr fr, this is a type page, not a function page. there's no return value to check, no errors to catch, no exit status. it's just a typedef being iconic π
and that's the whole page!! Simple Directmedia Layer brought you this one, it's SDL 3.4.18 era, and yes the datatype is SDL_GLContext(3type) β slay, go make some contexts, ily bye ππΈπ¦β¨
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms