SDL_AudioDeviceID(3type)

✨ SDL_AudioDeviceID ✨

ok so bestie, welcome to the SDL3 datatypes corner of the manual, where we're talking about SDL_AudioDeviceID β€” SDL Audio Device instance IDs πŸ’–


🌸 NAME 🌸

SDL_AudioDeviceID β€” SDL Audio Device instance IDs πŸ’…

like, it's the little name tag your audio devices wear. that's it. that's the vibe.


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_audio.h>

typedef Uint32 SDL_AudioDeviceID;

so you pull in <SDL3/SDL_audio.h> and boom, SDL_AudioDeviceID is just a typedef for Uint32 β€” a humble little unsigned 32-bit integer wearing a fancy name, main character energy fr fr πŸ‘‘


πŸ¦‹ DESCRIPTION πŸ¦‹

ok so the one thing you NEED to know: zero is used to signify an invalid/null device. 🫢

that's literally it. 0 = not a real device, no device, nothing there. so if you're vibe-checking a device ID and it comes back as zero, that's the "nobody's home" signal, not an actual device. don't be out here treating 0 like a legit device ID, i'm begging 😭


🌈 AVAILABILITY 🌈

this datatype has been available since SDL 3.2.0. so if you're on something older, that's a no from her πŸ’€


ngl this page is short but it ate. 0 = invalid/null, that's the whole tea. no cap. πŸ“

signing off, bestie πŸ’œ β€” this lil datatype page came to you from the Simple Directmedia Layer source, version SDL 3.4.18. mwah, go make some slay audio apps βœ¨πŸŽ€πŸ§š

πŸ“¦ where this page comes from