SDL_AudioSpec(3type)

✨ NAME ✨

okay so this is SDL_AudioSpec β€” the format specifier for audio data πŸ’– like, it's the little struct that tells SDL what your audio actually is. it's giving "audio ID card". this page lives in the SDL3 DATATYPES manual section, btw, in case you were wondering where you wandered into πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3/SDL_audio.h>

typedef struct SDL_AudioSpec
{
    SDL_AudioFormat format;     /**< Audio data format */
    int channels;               /**< Number of channels: 1 mono, 2 stereo, etc */
    int freq;                   /**< sample rate: sample frames per second */
} SDL_AudioSpec;

okay let's break down the squad πŸ’… three little fields, all main character:

  • format β€” an SDL_AudioFormat, aka the audio data format. this is the "what shape is the data" field, lowkey the most important one 🌸
  • channels β€” an int, the number of channels. 1 is mono, 2 is stereo, etc. yes bestie, "etc" means more than 2 exists, we love an open-ended queen πŸ‘‘
  • freq β€” an int, the sample rate: sample frames per second. this is the tempo of your whole audio vibe πŸ”₯

🌈 AVAILABILITY 🌈

this struct has been around since SDL 3.2.0. so if you're on anything older, no it's not, and you're gonna have a bad time 😭


🫢 SEE ALSO 🫢

  • SDL_AudioFormat(3type) β€” go read this one too, it's literally the type of format up there. they're besties, iykyk πŸ’œ

and that's the whole page, bestie, you ate it ✨ this was from the Simple Directmedia Layer crew, SDL 3.4.18 era, and yes the page is literally named SDL_AudioSpec(3type) β€” we're so back πŸŽ€πŸ’–πŸ¦‹

πŸ“¦ where this page comes from