SDL_GPUBufferRegion(3type)

πŸ’– SDL_GPUBufferRegion πŸ’–

okay bestie, welcome to the SDL_GPUBufferRegion(3type) page β€” it lives in the SDL3 DATATYPES corner of the manual and it's literally just a lil struct that points at a chunk of a buffer. no cap. πŸŽ€


✨ NAME ✨

SDL_GPUBufferRegion β€” a structure specifying a region of a buffer. that's it, that's the whole vibe. it's giving "here's a slice of my buffer, bestie". πŸ¦‹


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_gpu.h>

typedef struct SDL_GPUBufferRegion
{
    SDL_GPUBuffer *buffer;  /**< The buffer. */
    Uint32 offset;          /**< The starting byte within the buffer. */
    Uint32 size;            /**< The size in bytes of the region. */
} SDL_GPUBufferRegion;

so like, three fields, all iconic in their own way:

  • buffer β€” the buffer. the actual SDL_GPUBuffer * we're talking about. main character energy, honestly. πŸ‘‘
  • offset β€” a Uint32, the starting byte within the buffer. where our region begins, fr fr.
  • size β€” a Uint32, the size in bytes of the region. how much of it we're grabbing. periodt. πŸ’…

🫢 DESCRIPTION 🫢

Used when transferring data to or from buffers.

like… that's the whole thing bestie. you use this when data is moving to a buffer or from a buffer. it's the lil rectangle you draw on the buffer and say "this part, right here, this is the one". ✨


⭐ AVAILABILITY ⭐

this struct is available since SDL 3.2.0. so if you're on anything older, it's not there and you're gonna have a bad time 😭. upgrade, bestie.


🌈 SEE ALSO 🌈

go read those, iykyk. πŸ”₯


and that's the whole page, angel πŸ’œ Simple Directmedia Layer made it, this copy is from SDL 3.4.18, and yeah β€” SDL_GPUBufferRegion(3type) is the name, that's the game. mwah. πŸŽ€βœ¨

πŸ“¦ where this page comes from