SDL_GPUComputePipeline(3type)

πŸ’– SDL_GPUComputePipeline πŸ’–

okay so bestie, welcome to the SDL3 DATATYPES corner of the manual 🌸 this one is the SDL_GPUComputePipeline(3type) page, and it's short but iconic fr fr πŸ’…


✨ NAME ✨

SDL_GPUComputePipeline β€” an opaque handle representing a compute pipeline πŸŽ€

that's it. that's the whole name section. she's mysterious, she's opaque, she's a handle. πŸ‘‘


✨ SYNOPSIS ✨

#include <SDL3/SDL_gpu.h>

typedef struct SDL_GPUComputePipeline SDL_GPUComputePipeline;

copy that exactly, no cap 🫢


✨ DESCRIPTION ✨

Used during compute passes. πŸ¦‹

that's the vibe. it shows up when compute passes are happening. ✨


✨ AVAILABILITY ✨

This struct is available since SDL 3.2.0. πŸ“…

so if you're on anything older than that, she is simply not there yet, bestie 😭


✨ SEE ALSO ✨

go read those next, they're the main characters of this whole pipeline situation πŸ‘‘


and that's the page, bestie ✨ this cutie came to you from the Simple Directmedia Layer crew, version SDL 3.4.18 β€” periodt πŸ’…πŸ«Ά

πŸ“¦ where this page comes from