MIX_Point3D(3type)

πŸ“¦
version 3.2.4 Β· 2 versions
, in fedora 44

πŸ’– MIX_Point3D πŸ’–

okay bestie, so this is a page from the SDL_mixer3 datatypes girlies β€” it's all about MIX_Point3D, and no cap, it's the lil' struct that tells your audio where in 3D space it's at πŸŽ€


✨ NAME ✨

MIX_Point3D β€” the 3D coordinates you hand over to MIX_SetTrack3DPosition. that's it, that's the whole job πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3_mixer/SDL_mixer.h>

typedef struct MIX_Point3D
{
    float x;  /**< X coordinate (negative left, positive right). */
    float y;  /**< Y coordinate (negative down, positive up). */
    float z;  /**< Z coordinate (negative forward, positive back). */
} MIX_Point3D;

so we got three floats, three axes, one struct, and honestly? it's giving main character energy πŸ¦‹ here's the breakdown of each field, fr fr:

  • float x β€” the X coordinate. negative means left, positive means right.
  • float y β€” the Y coordinate. negative means down, positive means up.
  • float z β€” the Z coordinate. negative means forward, positive means back.

🌈 DESCRIPTION 🌈

the coordinates live in a "right-handed" coordinate system β€” literally the same vibe as OpenGL and OpenAL. so if you already know your way around those besties, you're gonna feel right at home. if you don't… well, at least you know it's right-handed now πŸ’€βœ¨


πŸ‘‘ AVAILABILITY πŸ‘‘

this struct has been serving since SDL_mixer 3.0.0. iconic, we know. 🫢


πŸŽ€ SEE ALSO πŸŽ€

  • MIX_SetTrack3DPosition(3) β€” the function that actually uses this cutie to place your track in space. go read it, iykyk πŸ’œ

and that's the tea, bestie!! this page came to you straight out of the SDL_mixer 3.2.4 era, courtesy of the SDL_mixer girls themselves 🌸 stay spatial, stay right-handed, and don't forget to actually set your track positions. mwah πŸ’–πŸŽ€βœ¨

πŸ“¦ where this page comes from