MIX_Point3D(3type)
π MIX_Point3D π
okay bestie, so this is a page from the SDL_mixer3 datatypes girlies β it's all about MIX_Point3D, and no cap, it's the lil' struct that tells your audio where in 3D space it's at π
β¨ NAME β¨
MIX_Point3D β the 3D coordinates you hand over to MIX_SetTrack3DPosition. that's it, that's the whole job π
πΈ SYNOPSIS πΈ
#include <SDL3_mixer/SDL_mixer.h>
typedef struct MIX_Point3D
{
float x; /**< X coordinate (negative left, positive right). */
float y; /**< Y coordinate (negative down, positive up). */
float z; /**< Z coordinate (negative forward, positive back). */
} MIX_Point3D;
so we got three floats, three axes, one struct, and honestly? it's giving main character energy π¦ here's the breakdown of each field, fr fr:
float xβ the X coordinate. negative means left, positive means right.float yβ the Y coordinate. negative means down, positive means up.float zβ the Z coordinate. negative means forward, positive means back.
π DESCRIPTION π
the coordinates live in a "right-handed" coordinate system β literally the same vibe as OpenGL and OpenAL. so if you already know your way around those besties, you're gonna feel right at home. if you don'tβ¦ well, at least you know it's right-handed now πβ¨
π AVAILABILITY π
this struct has been serving since SDL_mixer 3.0.0. iconic, we know. π«Ά
π SEE ALSO π
MIX_SetTrack3DPosition(3)β the function that actually uses this cutie to place your track in space. go read it, iykyk π
and that's the tea, bestie!! this page came to you straight out of the SDL_mixer 3.2.4 era, courtesy of the SDL_mixer girls themselves πΈ stay spatial, stay right-handed, and don't forget to actually set your track positions. mwah ππβ¨
π¦ where this page comes from
- fedora 44: SDL3_mixer-doc 3.2.4-3.fc44 Β· Zlib AND (GPL-2.0-or-later OR LGPL-2.0-or-later)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms