MIX_AudioDecoder(3type)
π NAME π
MIX_AudioDecoder β bestie, it's an opaque object that represents an audio decoder. That's the whole vibe. π§
β¨ SYNOPSIS β¨
#include <SDL3_mixer/SDL_mixer.h>
typedef struct MIX_AudioDecoder MIX_AudioDecoder;
π¦ DESCRIPTION π¦
Okay so real talk: most apps are literally never gonna need this, because SDL_mixer's usual interfaces will decode audio as needed all on their own. no cap, they handle it. π
But β and this is the fun part β if you wanna decode an audio file into a memory buffer without playing it? Then this interface offers exactly that. it's giving "i just want the data, not the concert." π
These objects are created with MIX_CreateAudioDecoder() or MIX_CreateAudioDecoder_IO(), and then you can use MIX_DecodeAudio() to retrieve the raw PCM data. periodt. π«Ά
heads up bestie: the object is opaque, so you don't peek inside it. you use the functions, that's the whole relationship. π
π AVAILABILITY π
This struct is available since SDL_mixer 3.0.0. she's not new new, but she's iconic. π
k that's the page!! this was the MIX_AudioDecoder(3type) page from the SDL_mixer3 DATATYPES manual, and it's part of SDL_mixer 3.2.4. thanks for reading, mwah πβ¨
π¦ where this page comes from
- fedora 44: SDL3_mixer-doc 3.2.4-3.fc44 Β· Zlib AND (GPL-2.0-or-later OR LGPL-2.0-or-later)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms