get_palette(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– get_palette(3) πŸ’–

okay bestie, pull up a chair, we're doing the Allegro manual today β€” this one's get_palette(3) and it's literally the moment your game's whole colour situation gets its vibe check ✨


🌸 NAME 🌸

get_palette β€” grabs the entire palette of 256 colors for you. It lives in the Allegro game programming library πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

void get_palette(PALETTE p);

πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea β˜• β€” get_palette retrieves the entire palette of 256 colors. all of them. the whole squad. no color left behind πŸ’…

and the way you use it? you gotta hand it an array of 256 RGB structures to store everything in β€” that's the lil container it dumps all your colors into, and it's on you to provide it, okay? it's giving "bring your own bucket" πŸ™ˆ

example time, because we love a visual:

PALETTE pal;
...
get_palette(pal);

see how easy? you declare a PALETTE called pal, do whatever mysterious ... business you got going on, and then get_palette(pal) fills her up. iconic behaviour honestly πŸ‘‘


πŸ”₯ SEE ALSO πŸ”₯

iykyk β€” go read those next, they're all part of the same palette-obsessed friend group 🌈


and that's the whole page, bestie!! this was Allegro version 4.4.3 β€” mwah, sending you and your 256 colors so much love, now go make something gorgeous πŸ«ΆπŸ’–βœ¨πŸŒΈ

πŸ“¦ where this page comes from