get_transformation_matrix_f(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ get_transformation_matrix_f(3) β€” Allegro manual ✨

hey bestie πŸ’– welcome to the Allegro manual page for get_transformation_matrix_f(3). it's giving float math, it's giving game programming library, it's giving iconic.


✨ NAME ✨

okay so get_transformation_matrix_f is the floating point version of get_transformation_matrix(). and it lives in the Allegro game programming library. periodt. πŸ’…


🌸 SYNOPSIS 🌸

first you gotta include the header, obviously:

#include <allegro.h>

then the function itself is literally this, exactly:

void get_transformation_matrix_f(MATRIX_f *m, float scale, float xrot,
yrot, zrot, x, y, z);

no cap, that's the signature. 🫢


πŸ’– DESCRIPTION πŸ’–

floating point version of get_transformation_matrix(). that's the whole description bestie. it's short, it's sweet, it's the float edition of the transformation matrix getter. if you know, you know. 😌


πŸ¦‹ SEE ALSO πŸ¦‹

go peek at these too, they're part of the vibe:


anyway, that's the page! the footer says Allegro manual, version 4.4.3, and the page name is get_transformation_matrix_f(3). no date in the footer, so we're not inventing one β€” just the source/version and the page title, mwah πŸ’‹βœ¨

πŸ“¦ where this page comes from