get_datafile_property(3)
π get_datafile_property(3) π
okay so bestie, this one is from the Allegro manual β the game programming library β and it's literally your little key that unlocks the secret vibes hidden inside a DATAFILE object. π
β¨ NAME β¨
get_datafile_property β returns the property string for the object, and yes she's part of the Allegro game programming library, iykyk. π¦
πΈ SYNOPSIS πΈ
#include <allegro.h>
const char *get_datafile_property(const DATAFILE *dat, int type);
π DESCRIPTION π
So what she does is: she finds the property type of a DATAFILE object. That's it, that's the job. π
Now, the type parameter? It's gotta be a value made with the DAT_ID() macro. No substitutions, no shortcuts, she will not accept your homemade ints. π
Like, for example, here's the whole moment:
const char *name;
...
name = get_datafile_property(game_data,
DAT_ID('N','A','M','E'));
if (name == empty_string)
abort_on_error("Object doesn't have a name!");
see how DAT_ID('N','A','M','E') is spelling out the property you want? cute, iconic, no cap. β¨
π«Ά RETURN VALUE π«Ά
She returns a pointer to the text string for the object. π
BUT β and this is the plot twist β if the property isn't present, she hands you back a pointer to the variable empty_string instead. So always vibe check that return value, bestie, fr fr. π
π SEE ALSO π
ngl the empty_string check is not optional, that's your whole personality trait now π
okay that's the whole page, mwah π β this was Allegro, version 4.4.3, and honestly she ate. πβ¨ bye bestie, go read some more manpages, periodt. π¦πΈ
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms