get_datafile_property(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– get_datafile_property(3) πŸ’–

okay so bestie, this one is from the Allegro manual β€” the game programming library β€” and it's literally your little key that unlocks the secret vibes hidden inside a DATAFILE object. πŸŽ€


✨ NAME ✨

get_datafile_property β€” returns the property string for the object, and yes she's part of the Allegro game programming library, iykyk. πŸ¦‹


🌸 SYNOPSIS 🌸

#include <allegro.h>

const char *get_datafile_property(const DATAFILE *dat, int type);

πŸ’… DESCRIPTION πŸ’…

So what she does is: she finds the property type of a DATAFILE object. That's it, that's the job. πŸ‘‘

Now, the type parameter? It's gotta be a value made with the DAT_ID() macro. No substitutions, no shortcuts, she will not accept your homemade ints. πŸ’€

Like, for example, here's the whole moment:

const char *name;
...
name = get_datafile_property(game_data,
                             DAT_ID('N','A','M','E'));
if (name == empty_string)
   abort_on_error("Object doesn't have a name!");

see how DAT_ID('N','A','M','E') is spelling out the property you want? cute, iconic, no cap. ✨


🫢 RETURN VALUE 🫢

She returns a pointer to the text string for the object. πŸŽ‰

BUT β€” and this is the plot twist β€” if the property isn't present, she hands you back a pointer to the variable empty_string instead. So always vibe check that return value, bestie, fr fr. 😭


🌈 SEE ALSO 🌈


ngl the empty_string check is not optional, that's your whole personality trait now πŸ’…

okay that's the whole page, mwah πŸ’œ β€” this was Allegro, version 4.4.3, and honestly she ate. πŸ“βœ¨ bye bestie, go read some more manpages, periodt. πŸ¦‹πŸŒΈ

πŸ“¦ where this page comes from