generate_optimized_palette(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– generate_optimized_palette(3) πŸ’–

okay bestie, so this one's from the Allegro manual β€” the game programming library, you know the vibe ✨ β€” and it's literally about making a whole custom palette for your bitmap. no cap.


🌸 NAME 🌸

generate_optimized_palette β€” Generates an optimized palette for a bitmap. Allegro game programming library. πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

int generate_optimized_palette(BITMAP *bmp, PALETTE pal, const char
rsvd[PAL_SIZE]);

like yes, that's the whole signature, rsvd wraps onto the next line, it's fine, she's just long πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so what this does is generate a 256-color palette that's perfect for making a reduced color version of the truecolor image you pass in. glow-up for your bitmap fr fr 🌈

the rsvd parameter points to a table that tells the optimiser which colors it's actually allowed to touch πŸ‘€ and there's a whole little system going on:

  • zero β€” these are free colors, and the optimiser can set them to literally whatever it likes. do your thing queen πŸ’…
  • negative values β€” these are reserved colors which cannot be used. nope, off limits, not invited to the party 🚫
  • positive values β€” these are fixed palette entries that must not be changed, but they can still be used in the optimisation. so like, look but don't touch πŸ‘‘βœ¨

πŸ’€ RETURN VALUE πŸ’€

this function is giving receipts, so here's what it hands back:

  • the number of different colors recognised</b> in the bitmap you provided 🎨
  • zero β€” if the bitmap is not a truecolor image, or if there wasn't enough memory to do the whole operation 😭
  • negative β€” if there was any internal error in the color reduction code πŸ’€

🫢 SEE ALSO 🫢


okay that's the whole page bestie, you're so welcome πŸ’œ

this has been Allegro, version 4.4.3, and the page is generate_optimized_palette(3) β€” mwah, slay, periodt πŸ’…βœ¨πŸŽ€

πŸ“¦ where this page comes from