fade_from_range(3)
β¨ NAME β¨
Okay bestie, this is fade_from_range(3) from the Allegro manual. π
fade_from_rangeβ gradually fades a part of the palette between two others. Allegro game programming library. π
π¦ SYNOPSIS π¦
#include <allegro.h>
void fade_from_range(const PALETTE source, const PALETTE dest, int
speed, int from, int to);
π DESCRIPTION π
Okay so fade_from_range is literally the glow-up button for your palette. It gradually fades a part of the palette from the source palette to the dest palette. β¨
The speed is from 1 β the slowest, like a dramatic slow-mo entrance β up to 64, which is instantaneous. Blink and it's done, fr fr. π₯
This routine only affects colors between from and to, and yes bestie, that's inclusive. Pass 0 and 255 to fade the entire palette. π
β οΈ Heads up, no cap: this function will block your game while the fade is in effect. Also, it won't work right visually if you are not in an 8 bit color depth resolution. So vibe check your color depth first, okay? π
π SEE ALSO π
That's the whole page, bestie! π Allegro manual, version 4.4.3, page fade_from_range(3) β mwah π
β¨π«Ά
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