get_rle_sprite(3)
π get_rle_sprite β the Allegro manual, but make it cute π
okay bestie, so this one lives in section 3 of the Allegro manual (that's get_rle_sprite(3), iykyk) and it's part of the Allegro game programming library. it's giving "let me turn your bitmap into an RLE sprite" energy and honestly? iconic.
β¨ SYNOPSIS β¨
#include <allegro.h>
RLE_SPRITE *get_rle_sprite(BITMAP *bitmap);
πΈ DESCRIPTION πΈ
so like, this function creates an RLE sprite based on the bitmap you hand it β and heads up, that bitmap must be a memory bitmap, no cap. π«Ά
π¨ bestie listen: you HAVE to free this RLE sprite later or you'll get a memory leak. literally do not forget. it's not a vibe.
here's the example, copied exactly, go off:
RLE_SPRITE *rle;
BITMAP *bmp;
...
/* Create RLE sprite from an existent bitmap. */
rle = get_rle_sprite(bmp);
if (!rle)
abort_on_error("Couldn't create RLE sprite!");
/* We don't need the bitmap any more.*/
destroy_bitmap(bmp);
/* Use the RLE sprite. */
...
/* Destroy it when we don't need it any more. */
destroy_rle_sprite(rle);
see how she made the sprite, yeeted the bitmap, used the sprite, then destroyed the sprite? that's the whole cycle. main character behavior. π
π« RETURN VALUE π«
it returns a pointer to the created RLE sprite β slay. π
but if the RLE sprite could not be created, you get NULL back. π and again, for the people in the back: remember to free this RLE sprite later to avoid memory leaks. no leaks, only dreams. β¨
π SEE ALSO π
and that's the whole page, bestie!! π¦ this was Allegro, version 4.4.3 β shoutout to the Allegro girlies for the get_rle_sprite(3) page, mwah π go forth and RLE responsibly, and don't forget destroy_rle_sprite or the memory leak will find you. periodt. π
β¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms