get_y_rotate_matrix(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ NAME ✨

okay bestie, welcome to get_y_rotate_matrix(3) from the Allegro manual πŸ’– this is the Allegro game programming library, and these two icons are:

  • get_y_rotate_matrix, get_y_rotate_matrix_f β€” Construct Y axis rotation matrices. Allegro game programming library.

🌸 SYNOPSIS 🌸

#include <allegro.h>

void get_y_rotate_matrix(MATRIX *m, fixed r);

void get_y_rotate_matrix_f(MATRIX_f *m, float r);

πŸ¦‹ DESCRIPTION πŸ¦‹

So basically, these functions construct Y axis rotation matrices and store them in m. no cap, that's the whole vibe πŸ’…

When you apply one of these matrices to a point, it will rotate that point about the Y axis by the specified angle. and the angle? it's given in binary, 256 degrees to a circle format ✨ periodt.

The non-_f version takes a fixed r, and the _f version takes a float r. both are giving rotation-matrix realness, just different numeric flavors πŸ“


πŸ‘‘ SEE ALSO πŸ‘‘


mwah πŸ’… this page came from the Allegro manual, version 4.4.3, for get_y_rotate_matrix(3) β€” k bye bestie, go rotate something cute πŸ«ΆπŸ’–

πŸ“¦ where this page comes from