get_y_rotate_matrix(3)
β¨ NAME β¨
okay bestie, welcome to get_y_rotate_matrix(3) from the Allegro manual π this is the Allegro game programming library, and these two icons are:
get_y_rotate_matrix,get_y_rotate_matrix_fβ Construct Y axis rotation matrices. Allegro game programming library.
πΈ SYNOPSIS πΈ
#include <allegro.h>
void get_y_rotate_matrix(MATRIX *m, fixed r);
void get_y_rotate_matrix_f(MATRIX_f *m, float r);
π¦ DESCRIPTION π¦
So basically, these functions construct Y axis rotation matrices and store them in m. no cap, that's the whole vibe π
When you apply one of these matrices to a point, it will rotate that point about the Y axis by the specified angle. and the angle? it's given in binary, 256 degrees to a circle format β¨ periodt.
The non-_f version takes a fixed r, and the _f version takes a float r. both are giving rotation-matrix realness, just different numeric flavors π
π SEE ALSO π
mwah π
this page came from the Allegro manual, version 4.4.3, for get_y_rotate_matrix(3) β k bye bestie, go rotate something cute π«Άπ
π¦ where this page comes from
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