get_config_text(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– get_config_text(3) β€” the Allegro manual, but make it make sense πŸ’–

okay bestie, gather round, because we're diving into get_config_text from the Allegro manual and honestly? she's a little niche but she's iconic. this one lives in section 3 of the manual, so it's a library function situation. let's go πŸ¦‹


✨ NAME ✨

get_config_text β€” returns a string translated to the current language. it's part of the Allegro game programming library, and yes, that's the whole vibe. 🌈


✨ SYNOPSIS ✨

#include <allegro.h>

const char *get_config_text(const char *msg);

like, that's it. one include, one function, one const char * coming back at you. clean. πŸ’…


✨ DESCRIPTION ✨

so here's the tea β˜• β€” this function is primarily intended for use by internal library code, but it may perhaps be helpful to application programmers as well. so like, don't feel weird about using it, but also know that the library itself is the main character here. πŸ‘‘

what it does: it uses the language.dat or XXtext.cfg files (where XX is a language code) to look up a translated version of the parameter in the currently selected language. so you hand it a msg, and it goes off to find that msg in the language files, and comes back with the translation. slay. 🌸

here's the part where it gets lowkey spicy: this is basically the same thing as calling get_config_string() with [language] as the section, msg as the variable name, and msg as the default value β€” but it contains some special code to handle Unicode format conversions. so it's the same but with extra rizz. ✨

the msg parameter is always given in ASCII format, but the returned string will be converted into the current text encoding, with memory being allocated as required. and here's the bestie-perk: you can assume that this pointer will persist without having to manually allocate storage space for each string. no malloc panic, no leak anxiety, no nothing. she's got you. 🫢

⚠️ ok important one, fr fr: note that if you are planning on distributing your game on the Unix platform, there is a special issue with how to deal with the language.dat file. read section "Files shared by Allegro" of the chapter "Unix specifics" to learn more about this. don't skip it, bestie, i'm begging 😭

✨ RETURN VALUE ✨

returns a suitable translation if one can be found β€” or a copy of the parameter if nothing else is available. so either way you get something back, never a null vibe check failure. she ate. πŸ’…


✨ SEE ALSO ✨


and that's the whole page, bestie! πŸŽ€ this was Allegro, version 4.4.3, and get_config_text(3) said what she said. go translate something cute, drink some water, and remember: Unicode conversions are a love language. πŸ’–βœ¨πŸ¦‹

πŸ“¦ where this page comes from