find_dialog_focus(3)
β¨ find_dialog_focus β¨
okay so bestie, welcome to the Allegro manual π this one's a lil function page from the Allegro game programming library, and it's literally so simple you're gonna be obsessed.
πΈ NAME πΈ
find_dialog_focus β searches the dialog for the object which has the input focus. Allegro game programming library. π―
π¦ SYNOPSIS π¦
#include <allegro.h>
int find_dialog_focus(DIALOG *dialog);
π DESCRIPTION π
okay so here's the tea β β this function goes digging through your dialog and finds the object that's currently holding the input focus. it hands you back an index, or -1 if the focus isn't set at all. no cap.
and why do you care?? because it's highkey useful when you're calling do_dialog() several times in a row and you wanna leave the focus exactly where it was the last time the dialog was displayed π like, you don't want the focus jumping around all chaotic, you want it to stay put, periodt.
so the move is literally just:
do_dialog(dlg, find_dialog_focus(dlg));
the way that one-liner just works?? iconic. it's giving "I remembered where we were" energy and honestly we love that for you π«Ά
π SEE ALSO π
iykyk, go read those next bestie, they're all part of the same lil dialog squad β¨
and that's a wrap!! this page came to you from Allegro, version 4.4.3 π mwah, go write something cute π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms