find_dialog_focus(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ find_dialog_focus ✨

okay so bestie, welcome to the Allegro manual πŸ’– this one's a lil function page from the Allegro game programming library, and it's literally so simple you're gonna be obsessed.


🌸 NAME 🌸

find_dialog_focus β€” searches the dialog for the object which has the input focus. Allegro game programming library. 🎯


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

int find_dialog_focus(DIALOG *dialog);

πŸ’… DESCRIPTION πŸ’…

okay so here's the tea β˜• β€” this function goes digging through your dialog and finds the object that's currently holding the input focus. it hands you back an index, or -1 if the focus isn't set at all. no cap.

and why do you care?? because it's highkey useful when you're calling do_dialog() several times in a row and you wanna leave the focus exactly where it was the last time the dialog was displayed πŸ‘‘ like, you don't want the focus jumping around all chaotic, you want it to stay put, periodt.

so the move is literally just:

do_dialog(dlg, find_dialog_focus(dlg));

the way that one-liner just works?? iconic. it's giving "I remembered where we were" energy and honestly we love that for you 🫢


πŸŽ€ SEE ALSO πŸŽ€

iykyk, go read those next bestie, they're all part of the same lil dialog squad ✨


and that's a wrap!! this page came to you from Allegro, version 4.4.3 🌈 mwah, go write something cute πŸ’œ

πŸ“¦ where this page comes from