find_datafile_object(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ find_datafile_object(3) ✨

okay bestie, welcome to the Allegro manual πŸŽ€ this one is find_datafile_object and it's genuinely one of those little functions that saves your whole entire life, no cap πŸ’–


🌸 NAME 🌸

find_datafile_object β€” searches a datafile for an object with a name. Part of the Allegro game programming library πŸ¦‹


πŸ’… SYNOPSIS πŸ’…

#include <allegro.h>

DATAFILE *find_datafile_object(const DATAFILE *dat, const char
*objectname);

🫢 DESCRIPTION 🫢

so you've already got a datafile loaded, right? and now you're like "girl where is my object" 😭 β€” this function goes digging through that loaded datafile and finds the object with the name you asked for. obsessed.

and here's the cute part: in the name, you can use /' and #' separators for nested datafile paths ✨ so you can reach into datafiles inside datafiles, iykyk.

like, for example πŸ’«:

char level_name[10];
DATAFILE *dat, *level;
...
uszprintf(level_name, sizeof(buffer),
          "LEVEL_%02d", level_number);
level = find_datafile_object(dat, level_name);
if (!level)
   abort_on_error("That level doesn't exist!");

see how it just... finds the level? main character energy fr fr πŸ‘‘


⭐ RETURN VALUE ⭐

it hands you back a pointer to a single DATAFILE element whose dat member points to the object πŸ’– β€” or NULL if the object could not be found πŸ₯² (and you should always check for that NULL, bestie, do not skip the vibe check).


🌈 SEE ALSO 🌈


and that's the whole page, babe πŸ’œ this was Allegro, version 4.4.3 β€” written on the same day as find_datafile_object(3) itself, periodt. go forth and find ur objects πŸ§šβœ¨πŸ“

πŸ“¦ where this page comes from