get_camera_matrix_f(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– get_camera_matrix_f β€” bestie edition πŸ’–

okay so this is a page from the Allegro manual (that's the game programming library, iykyk) and it's all about get_camera_matrix_f, the floating point version of get_camera_matrix(). Allegro girlies rise 🫢


✨ NAME ✨

get_camera_matrix_f β€” literally the floating point version of get_camera_matrix(). no cap. it lives in the Allegro game programming library, which is iconic of it honestly πŸ‘‘


🌸 SYNOPSIS 🌸

#include <allegro.h>

void get_camera_matrix_f(MATRIX_f *m, float x, y, z, xfront, yfront,
zfront, float xup, yup, zup, fov, aspect);

yes bestie, that's the whole signature, and yes, the float shows up in a couple of places and not others, and no we do not question it, we simply copy it exactly πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so like… it's the floating point version of get_camera_matrix(). that's it. that's the whole vibe. same energy, more precision ✨

if you already know what get_camera_matrix() does, you already know what this does, just with floats instead. periodt.


πŸ‘‘ SEE ALSO πŸ‘‘

  • get_camera_matrix(3) β€” the non-floating-point sibling, the original main character
  • excamera(3) β€” an example, go look at it fr fr
  • exquat(3) β€” another example, quaternion vibes 🌈

πŸ’€ reminder bestie: the facts above are the facts. don't go inventing extra behaviour for this one, the manual does not say it, so neither do we.

and that's the page!! this came out of the Allegro manual, version 4.4.3, and the page itself is get_camera_matrix_f(3) β€” mwah, go forth and build cameras πŸ’–πŸŽ€πŸŒŸ

πŸ“¦ where this page comes from