fade_in(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– fade_in(3) β€” the Allegro manual, but make it cute πŸ’–

Allegro manual · fade_in(3) · ok bestie sit down, we're talking about the glow-up function ✨


🌸 NAME 🌸

fade_in β€” gradually fades the palette from black. It's part of the Allegro game programming library, and honestly? It's giving cinematic opening. 🎬


✨ SYNOPSIS ✨

#include <allegro.h>

void fade_in(const PALETTE p, int speed);

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so picture this: your screen is fully black, like nothing, like your game is in its flop era 😭 β€” and then fade_in gently brings the specified palette up from the void until everything is visible. It's the slow reveal. The main character entrance. The way that a black screen becomes ✨a whole vibe✨.

The speed is a number from 1 (the slowest, most dramatic, most let me savor this crawl) all the way up to 64 (instantaneous, zero patience, blink and it's done πŸ’€).

🫢 Heads up bestie, two things you gotta know, no cap: - This function will block your game while the fade is in effect. Like, everything stops and waits for the fade to finish. It's not doing anything else. It's just fading. Periodt. - It won't work right visually if you are not in an 8 bit color depth resolution. So if it looks cursed, check your color depth, not me. πŸ’…

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, bestie!! πŸŽ€ this lil masterpiece lives in Allegro version 4.4.3, and it's fade_in(3) forever and ever, mwah πŸ’‹ πŸŒˆβ­πŸ’œ

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