fade_in(3)
π fade_in(3) β the Allegro manual, but make it cute π
Allegro manual Β· fade_in(3) Β· ok bestie sit down, we're talking about the glow-up function β¨
πΈ NAME πΈ
fade_in β gradually fades the palette from black. It's part of the Allegro game programming library, and honestly? It's giving cinematic opening. π¬
β¨ SYNOPSIS β¨
#include <allegro.h>
void fade_in(const PALETTE p, int speed);
π¦ DESCRIPTION π¦
Okay so picture this: your screen is fully black, like nothing, like your game is in its flop era π β and then fade_in gently brings the specified palette up from the void until everything is visible. It's the slow reveal. The main character entrance. The way that a black screen becomes β¨a whole vibeβ¨.
The speed is a number from 1 (the slowest, most dramatic, most let me savor this crawl) all the way up to 64 (instantaneous, zero patience, blink and it's done π).
π«Ά Heads up bestie, two things you gotta know, no cap: - This function will block your game while the fade is in effect. Like, everything stops and waits for the fade to finish. It's not doing anything else. It's just fading. Periodt. - It won't work right visually if you are not in an 8 bit color depth resolution. So if it looks cursed, check your color depth, not me. π
π SEE ALSO π
fade_out(3)β the reverse glow-down, iconic in its own rightfade_from(3)β fades from a palette insteadfade_interpolate(3)β the in-between-y onefade_in_range(3)β fade in, but make it range
and that's the whole page, bestie!! π this lil masterpiece lives in Allegro version 4.4.3, and it's fade_in(3) forever and ever, mwah π πβπ
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms