grab_font_from_bitmap(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ grab_font_from_bitmap β€” bestie's guide to snatching fonts outta bitmaps ✨

okay so this is a page from the Allegro manual, section 3, and it's about one very specific little function that does a very specific little job. iykyk πŸ’…


🌸 NAME 🌸

grab_font_from_bitmap β€” grabs a font from a bitmap, in the Allegro game programming library πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

FONT *grab_font_from_bitmap(BITMAP *bmp)

πŸ’– DESCRIPTION πŸ’–

so listen. this function is literally the work-horse of load_bitmap_font 🐴✨ it's the one doing all the actual lifting behind the scenes, and you can call it yourself to grab a font straight from a bitmap that's already chilling in memory.

when would you even want that? when you're being a main character and generating or modifying a font at runtime instead of just loading one off disk. very demure, very runtime. πŸ‘‘

the bitmap you hand over needs to follow the exact layout described over in load_bitmap_font, no cap. same vibe, same structure, don't freestyle it. 🧚


⭐ RETURN VALUE ⭐

it hands you back a pointer to the font πŸ’– β€” or NULL if something went wrong, which, oof. 😭

bestie, listen to me on this one: you are responsible for destroying the font when you are finished with it. that's on you, not on Allegro, not on the universe. skip that step and you get memory leaks. leaks are not cute. leaks are giving chaos. πŸ’€

🌈 SEE ALSO 🌈


Allegro, version 4.4.3, and this page is grab_font_from_bitmap(3) β€” slay, that's the whole thing, go forth and grab fonts responsibly πŸŒΈπŸ’œβœ¨

πŸ“¦ where this page comes from