generate_332_palette(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ generate_332_palette(3) ✨

okay bestie, gather round, it's Allegro manual time β€” this one's from the Allegro game programming library, and it's a lil cutie. πŸ’–


🌸 NAME 🌸

generate_332_palette β€” constructs a fake truecolor palette. Yep, that's the whole job. She's giving "one task, done flawlessly." πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

void generate_332_palette(PALETTE pal);

πŸ¦‹ DESCRIPTION πŸ¦‹

So basically, this function builds you a fake truecolor palette β€” and the way it does that is by splitting up the bits like a lil snack: three bits for red, three bits for green, and two bits for the blue. That's the whole 3-3-2 situation, hence the name, iykyk. 🌈

And here's the part that's actually lowkey important: load_bitmap() will fill that pal parameter with this palette if the file doesn't contain a palette of its own β€” which happens when you're reading a truecolor bitmap (ie. no palette in the file, so Allegro just hands you this one instead). Not me being your backup palette when nobody else showed up 😭🫢


⭐ SEE ALSO ⭐


πŸ’€ heads up bestie: this is a fake palette, not a real truecolor setup. It's a stand-in, a vibe, a placeholder that slays in a pinch β€” don't go thinking it's the real thing. Periodt.

and that's the whole page, no notes πŸ’œ this was Allegro version 4.4.3, brought to you by the Allegro crew, and yeah the footer is literally just the manual name again β€” generate_332_palette(3) β€” iconic of her honestly πŸ‘‘βœ¨ πŸŽ€

πŸ“¦ where this page comes from