exzbuf(3)
π exzbuf β bestie's guide to Z-buffered polygons π
okay so real talk, this is a page out of the Allegro manual, and it's the exzbuf example β yes, that's the man page name, it lives in section 3 (library calls, for the uninitiated, iykyk). pull up a chair, grab a boba, we're doing 3D math today. π§β¨
β¨ SYNOPSIS β¨
#include <allegro.h>
Example exzbuf
that's it. that's the whole vibe. one include and a whole demo. slay. π
π DESCRIPTION π
so this program is literally a whole tutorial in disguise. it demonstrates how to use Z-buffered polygons plus the floating point 3D math routines, and honestly? it ate. π₯
it also gives you a simple way to compute fps (that's frames per second, bestie, the number that lives in the corner of every gamer's screen) using a timer. periodt.
here's the plot: first you pick a screen resolution through the standard GUI dialog β yes, the classic Allegro one, you know the one π β and then the example hits you with two 3D cubes, rotating, intersecting each other, just doing their little main character thing. π§π§
and the why is the best part, so listen: instead of having full polygons incorrectly overlap other polygons because of per-polygon sorting (the messy, wrong, lowkey embarrassing way), each pixel is drawn at the correct depth. per pixel. correct depth. that's the whole Z-buffer flex. π
ngl this is the moment where 3D graphics just clicks for people. the depth thing. you'll see.
π SEE ALSO π
the full friend group, no one left out, fr fr:
BITMAP(3),END_OF_FUNCTION(3),END_OF_MAIN(3),LOCK_FUNCTION(3),LOCK_VARIABLE(3),MATRIX_f(3)PALETTE(3),POLYTYPE_GCOL(3),SCREEN_H(3),SCREEN_W(3),V3D_f(3),ZBUFFER(3)allegro_error(3),allegro_exit(3),allegro_init(3),allegro_message(3),apply_matrix_f(3),bitmap_color_depth(3)blit(3),clear_bitmap(3),clear_zbuffer(3),create_bitmap(3),create_zbuffer(3),desktop_palette(3)destroy_bitmap(3),destroy_zbuffer(3),font(3),get_transformation_matrix_f(3),gfx_mode_select_ex(3),install_int(3)install_keyboard(3),install_mouse(3),install_timer(3),keypressed(3),palette_color(3),persp_project_f(3)polygon_z_normal_f(3),quad3d_f(3),readkey(3),screen(3),set_color_depth(3),set_gfx_mode(3)set_palette(3),set_palette_range(3),set_projection_viewport(3),set_zbuffer(3),textprintf_ex(3),vsync(3)
like. the whole roster. go read them, they're all right there. π«Ά
and that's the page!! this one's from the Allegro crew, version 4.4.3, and it's filed under exzbuf(3) in section 3 β so when you're out here writing your own Z-buffered 3D masterpiece, you know exactly who to thank. πβ¨ bye bestie, go render something gorgeous!! π¦πΈ
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms