gui_menu_draw_menu(3)
πΈ gui_menu_draw_menu(3) πΈ
okay bestie, so this one lives in the Allegro manual β yes, the Allegro game programming library, we love a retro gaming era moment π β and it's literally the glow-up button for your menus.
β¨ NAME β¨
gui_menu_draw_menu, gui_menu_draw_menu_item β hooks to modify the appearance of menus. Allegro game programming library.
π SYNOPSIS π
#include <allegro.h>
extern void (*gui_menu_draw_menu)(int x, int y, int w, int h);
extern void (*gui_menu_draw_menu_item)(MENU *m, int x, int y, int w,
int h, int bar, int sel);
π¦ DESCRIPTION π¦
so here's the tea β β if you set these function pointers, they get called whenever a menu needs to be drawn, which means you get to change how menus look. yes, you. full creative control, main character energy, no cap. π
gui_menu_draw_menu()β you get handed the position and size of the menu. it's your job to draw the background of the menu onto screen. that's it, that's the assignment, slay. β¨gui_menu_draw_menu_item()β this one gets called once for each menu item that is to be drawn. and listen, it has lore:barwill be set if the item is part of a top-level horizontal menu bar π«selwill be set if the menu item is selected π
it should also draw onto screen, bestie. don't just sit there looking pretty.
fr fr, both of them draw straight onto screen β that's the whole vibe, no middleman, no offscreen canvas drama. π
π SEE ALSO π
...okay so the original is lowkey giving nothing here, the SEE ALSO section is empty. it's giving minimalist. it's giving "we trust you to find your own way." π iconic of Allegro honestly.
and that's the page, bestie β written against Allegro version 4.4.3 π«Ά go forth and make those menus pretty, you absolute legend. β
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms