gui_menu_draw_menu(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

🌸 gui_menu_draw_menu(3) 🌸

okay bestie, so this one lives in the Allegro manual β€” yes, the Allegro game programming library, we love a retro gaming era moment πŸ’– β€” and it's literally the glow-up button for your menus.


✨ NAME ✨

gui_menu_draw_menu, gui_menu_draw_menu_item β€” hooks to modify the appearance of menus. Allegro game programming library.


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

extern void (*gui_menu_draw_menu)(int x, int y, int w, int h);

extern void (*gui_menu_draw_menu_item)(MENU *m, int x, int y, int w,
int h, int bar, int sel);

πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea β˜• β€” if you set these function pointers, they get called whenever a menu needs to be drawn, which means you get to change how menus look. yes, you. full creative control, main character energy, no cap. πŸ‘‘

  • gui_menu_draw_menu() β€” you get handed the position and size of the menu. it's your job to draw the background of the menu onto screen. that's it, that's the assignment, slay. ✨
  • gui_menu_draw_menu_item() β€” this one gets called once for each menu item that is to be drawn. and listen, it has lore:
    • bar will be set if the item is part of a top-level horizontal menu bar 🍫
    • sel will be set if the menu item is selected πŸ‘†

it should also draw onto screen, bestie. don't just sit there looking pretty.

fr fr, both of them draw straight onto screen β€” that's the whole vibe, no middleman, no offscreen canvas drama. πŸ’…

🌈 SEE ALSO 🌈

...okay so the original is lowkey giving nothing here, the SEE ALSO section is empty. it's giving minimalist. it's giving "we trust you to find your own way." πŸ™ˆ iconic of Allegro honestly.


and that's the page, bestie β€” written against Allegro version 4.4.3 🫢 go forth and make those menus pretty, you absolute legend. ⭐

πŸ“¦ where this page comes from