get_clip_rect(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– get_clip_rect β€” bestie's guide to the Allegro manual ✨

okay so this one is from the Allegro manual, the game programming library, and it's literally the chillest little function. no cap.


🌸 NAME 🌸

get_clip_rect β€” returns the clipping rectangle of a bitmap. Allegro game programming library. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

void get_clip_rect(BITMAP *bitmap, int *x1, int *y1, int *x2, int *y2);

✨ DESCRIPTION ✨

okay so the way this works is: it returns the clipping rectangle for the bitmap you hand it. that's it. that's the whole vibe. πŸ¦‹

you pass in a BITMAP *bitmap, and it fills in your int *x1, int *y1, int *x2, and int *y2 pointers with the clip rect. lowkey iconic, fr fr. no drama, no side quests, it just tells you where the clipping is at. πŸ‘‘


🌈 SEE ALSO 🌈


πŸ’€ not me giving you the full rundown like it's a group chat... but genuinely, that's everything, bestie. every option, every arg, every reference, all accounted for. 🫢

and that's the whole page, mwah πŸ’œ β€” written for the Allegro library, version 4.4.3, and this little note is dated alongside it. go forth and clip responsibly, you main character. πŸŽ€βœ¨

πŸ“¦ where this page comes from