freeze_mouse_flag(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– freeze_mouse_flag(3) πŸ’–

okay bestie, welcome to the Allegro manual β€” yes, the Allegro game programming library, and yes, this page is about one (1) tiny little flag that is honestly doing the most for your frame rate. let's get into it πŸ¦‹


✨ NAME ✨

freeze_mouse_flag β€” a flag that stops the mouse pointer from being redrawn. it lives in the Allegro game programming library, and it's lowkey iconic for it. πŸ’…


🌸 SYNOPSIS 🌸

#include <allegro.h>

extern volatile int freeze_mouse_flag;

πŸŽ€ DESCRIPTION πŸŽ€

so here's the vibe: if this flag is set, the mouse pointer won't be redrawn when the mouse moves. that's it. that's the whole personality. 🫢

and why do you care?? because it can avoid the need to hide the pointer every single time you draw to the screen. like, imagine not having to do that little hide-and-seek dance constantly β€” obsessed. 😭

⚠️ but listen, there's a catch and it's a real one: this only works as long as you make sure your drawing doesn't overlap with the current pointer position. if your drawing runs into where the pointer is chillin', that's on you, bestie. no cap. πŸ’€

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, periodt. πŸ’œ this was freeze_mouse_flag(3) from the Allegro manual, version 4.4.3 β€” mwah, tysm for reading, go draw something cute and don't let the pointer catch you slipping βœ¨πŸŽ€πŸŒˆ

πŸ“¦ where this page comes from