get_color(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ get_color πŸ’…

okay bestie, welcome to the get_color(3) page β€” it's part of the Allegro manual, aka the Allegro game programming library. yes she's a library and yes she's serving. πŸŽ€


🌸 NAME 🌸

get_color β€” she retrieves the specified palette entry. that's it, that's the whole job. iconic behavior honestly. πŸ‘‘


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void get_color(int index, RGB *p);

like… two lines and she's already doing the most. we love a low-effort high-impact queen. ✨


πŸ’– DESCRIPTION πŸ’–

so basically? get_color goes and fetches the specified palette entry for you. you hand her an index and a pointer to an RGB, and she fills that bad boy in. no drama, no fuss, just palette retrieval energy. 🫢

here's the example straight from the source, no edits, no cap:

RGB color;
...
get_color(11, &color);

see how 11 is the index and &color is where the result lands? that's the whole vibe. RGB color; declares your lil struct, and then boom β€” get_color(11, &color); and now color is holding palette entry number 11. slay. πŸ’…


πŸ”₯ SEE ALSO πŸ”₯

  • get_palette(3) β€” when you want the whole squad, not just one entry
  • set_color(3) β€” the reverse girly, she writes instead of reads

okay that's the page!! Allegro version 4.4.3, mwah, sending you love and correct palette indices always. πŸŽ€πŸ’–βœ¨ periodt. 🌈

πŸ“¦ where this page comes from