get_color(3)
β¨ get_color π
okay bestie, welcome to the get_color(3) page β it's part of the Allegro manual, aka the Allegro game programming library. yes she's a library and yes she's serving. π
πΈ NAME πΈ
get_color β she retrieves the specified palette entry. that's it, that's the whole job. iconic behavior honestly. π
π¦ SYNOPSIS π¦
#include <allegro.h>
void get_color(int index, RGB *p);
likeβ¦ two lines and she's already doing the most. we love a low-effort high-impact queen. β¨
π DESCRIPTION π
so basically? get_color goes and fetches the specified palette entry for you. you hand her an index and a pointer to an RGB, and she fills that bad boy in. no drama, no fuss, just palette retrieval energy. π«Ά
here's the example straight from the source, no edits, no cap:
RGB color;
...
get_color(11, &color);
see how 11 is the index and &color is where the result lands? that's the whole vibe. RGB color; declares your lil struct, and then boom β get_color(11, &color); and now color is holding palette entry number 11. slay. π
π₯ SEE ALSO π₯
get_palette(3)β when you want the whole squad, not just one entryset_color(3)β the reverse girly, she writes instead of reads
okay that's the page!! Allegro version 4.4.3, mwah, sending you love and correct palette indices always. ππβ¨ periodt. π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms