get_x_rotate_matrix(3)
β¨ get_x_rotate_matrix(3) β¨
okay so bestie, welcome to the Allegro manual β this is the page for get_x_rotate_matrix and get_x_rotate_matrix_f, and it's giving Allegro game programming library energy. We're constructing X axis rotation matrices, and honestly? iconic. π
πΈ NAME πΈ
get_x_rotate_matrix, get_x_rotate_matrix_f β Construct X axis rotation matrices. Allegro game programming library.
π SYNOPSIS π
#include <allegro.h>
void get_x_rotate_matrix(MATRIX *m, fixed r);
void get_x_rotate_matrix_f(MATRIX_f *m, float r);
π DESCRIPTION π
Construct X axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the X axis by the specified angle (given in binary, 256 degrees to a circle format).
bestie, that binary, 256 degrees to a circle format thing is not a typo. it's the angle situation. periodt.
π¦ SEE ALSO π¦
source/version: Allegro, version 4.4.3. date: not listed on this page, bestie. page: get_x_rotate_matrix(3). that's the whole footer tea, mwah πβ¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
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