get_x_rotate_matrix(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ get_x_rotate_matrix(3) ✨

okay so bestie, welcome to the Allegro manual β€” this is the page for get_x_rotate_matrix and get_x_rotate_matrix_f, and it's giving Allegro game programming library energy. We're constructing X axis rotation matrices, and honestly? iconic. πŸ’…


🌸 NAME 🌸

get_x_rotate_matrix, get_x_rotate_matrix_f β€” Construct X axis rotation matrices. Allegro game programming library.


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

void get_x_rotate_matrix(MATRIX *m, fixed r);

void get_x_rotate_matrix_f(MATRIX_f *m, float r);

πŸ’… DESCRIPTION πŸ’…

Construct X axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the X axis by the specified angle (given in binary, 256 degrees to a circle format).

bestie, that binary, 256 degrees to a circle format thing is not a typo. it's the angle situation. periodt.

πŸ¦‹ SEE ALSO πŸ¦‹


source/version: Allegro, version 4.4.3. date: not listed on this page, bestie. page: get_x_rotate_matrix(3). that's the whole footer tea, mwah πŸ’‹βœ¨

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