get_color_conversion(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ get_color_conversion(3) β€” the Allegro manual, but make it cute ✨

okay bestie, welcome to get_color_conversion, straight out of the Allegro game programming library πŸ’– it's a lil function, it's a short page, but it's iconic and we're gonna treat it with the respect it deserves πŸŽ€


🌸 NAME 🌸

get_color_conversion β€” returns the current color conversion mode. πŸ¦‹ (yes that's the whole job, and it does it flawlessly, no cap)

Part of the Allegro game programming library, obviously πŸ’…


✨ SYNOPSIS ✨

#include <allegro.h>

int get_color_conversion();

so you gotta #include <allegro.h> first, then you just call get_color_conversion() and it hands you back an int 🫢 that's it, that's the whole vibe


πŸ’« DESCRIPTION πŸ’«

Returns the current color conversion mode. 🌈

fr fr, that's literally it β€” you call it, it tells you what conversion mode is active right now. main character behaviour, honestly. no arguments, no side effects, just a clean little getter doing its thing πŸ˜ŒπŸ’…

bestie note: if you wanna change that mode, this is not the function for you β€” go peep the SEE ALSO below πŸ‘€

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, you ate it πŸ’–

Allegro, version 4.4.3 β€” mwah, tysm for reading, ily, go write some slay game code πŸŽ€βœ¨πŸ¦‹

πŸ“¦ where this page comes from