get_color_conversion(3)
β¨ get_color_conversion(3) β the Allegro manual, but make it cute β¨
okay bestie, welcome to get_color_conversion, straight out of the Allegro game programming library π it's a lil function, it's a short page, but it's iconic and we're gonna treat it with the respect it deserves π
πΈ NAME πΈ
get_color_conversion β returns the current color conversion mode. π¦ (yes that's the whole job, and it does it flawlessly, no cap)
Part of the Allegro game programming library, obviously π
β¨ SYNOPSIS β¨
#include <allegro.h>
int get_color_conversion();
so you gotta #include <allegro.h> first, then you just call get_color_conversion() and it hands you back an int π«Ά that's it, that's the whole vibe
π« DESCRIPTION π«
Returns the current color conversion mode. π
fr fr, that's literally it β you call it, it tells you what conversion mode is active right now. main character behaviour, honestly. no arguments, no side effects, just a clean little getter doing its thing ππ
bestie note: if you wanna change that mode, this is not the function for you β go peep the SEE ALSO below π
π SEE ALSO π
set_color_conversion(3)β the one that actually changes the mode, iykyk π₯
and that's the whole page, you ate it π
Allegro, version 4.4.3 β mwah, tysm for reading, ily, go write some slay game code πβ¨π¦
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms