get_mixer_buffer_length(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ get_mixer_buffer_length ✨

okay so bestie, we're reading the Allegro manual today β€” section 3 of the manuals, aka the library functions zone πŸ’… β€” and this one is literally the cutest tiny little function from the Allegro game programming library. no cap, it's short, it's sweet, it's giving "one job and it does it flawlessly" πŸŽ€


🌸 NAME 🌸

get_mixer_buffer_length β€” returns the number of samples per channel in the mixer buffer. Allegro game programming library πŸ¦‹


πŸ’– SYNOPSIS πŸ’–

#include <allegro.h>

int get_mixer_buffer_length(void);

✨ DESCRIPTION ✨

Returns the number of samples per channel in the mixer buffer. that's it. that's the whole vibe 🫢 it takes no arguments (void, she said boundaries), and it hands you back an int that tells you exactly how many samples per channel are chillin' in that mixer buffer. iconic behavior honestly πŸ‘‘


🌈 SEE ALSO 🌈

that's it bestie, no cross-references listed on this one β€” it's a solo act, main character energy only πŸ’œ

and that's a wrap on get_mixer_buffer_length(3) from the Allegro manual, brought to you by Allegro version 4.4.3 β€” go forth and count those samples per channel, you absolute legend πŸ§šβœ¨πŸ’–

πŸ“¦ where this page comes from