📦 sdl_sixel
174 pages
S
- SDL_ActiveEvent(3)Application visibility event structure✨
- SDL_AddTimer(3)Call a callback function at a future time.✨
- SDL_AudioCVT(3)Audio Conversion Structure✨
- SDL_AudioSpec(3)Audio Specification Structure✨
- SDL_BlitSurface(3)Performs a fast blit from the source surface to the destination surface with clipping.✨
- SDL_BuildAudioCVT(3)Initializes a SDL_AudioCVT structure for conversion✨
- SDL_CD(3)CDROM Drive Information✨
- SDL_CDClose(3)Closes a SDL_CD handle✨
- SDL_CDEject(3)Ejects a CDROM✨
- SDL_CDName(3)Returns a human-readable, system-dependent identifier for the CD-ROM.✨
- SDL_CDNumDrives(3)Returns the number of CD-ROM drives on the system.✨
- SDL_CDOpen(3)Opens a CD-ROM drive for access.✨
- SDL_CDPause(3)Pauses a CDROM✨
- SDL_CDPlay(3)Play a CD✨
- SDL_CDPlayTracks(3)Play the given CD track(s)✨
- SDL_CDResume(3)Resumes a CDROM✨
- SDL_CDStatus(3)Returns the current status of the given drive.✨
- SDL_CDStop(3)Stops a CDROM✨
- SDL_CDtrack(3)CD Track Information Structure✨
- SDL_CloseAudio(3)Shuts down audio processing and closes the audio device.✨
- SDL_Color(3)Format independent color description✨
- SDL_CondBroadcast(3)Restart all threads waiting on a condition variable✨
- SDL_CondSignal(3)Restart a thread wait on a condition variable✨
- SDL_CondWait(3)Wait on a condition variable✨
- SDL_CondWaitTimeout(3)Wait on a condition variable, with timeout✨
- SDL_ConvertAudio(3)Convert audio data to a desired audio format.✨
- SDL_ConvertSurface(3)Copy an existing surface to a new surface of the specified format.✨
- SDL_CreateCond(3)Create a condition variable✨
- SDL_CreateCursor(3)Create a cursor using the specified bitmap data and mask (in MSB format).✨
- SDL_CreateMutex(3)Create a new mutex.✨
- SDL_CreateRGBSurface(3)Create an empty SDL_Surface✨
- SDL_CreateRGBSurfaceFrom(3)Create an SDL_Surface from pixel data✨
- SDL_CreateSemaphore(3)Create a semaphore.✨
- SDL_CreateThread(3)Create a new thread with a default stack size.✨
- SDL_CreateYUVOverlay(3)Create a YUV video overlay✨
- SDL_Delay(3)Wait a specified number of milliseconds before returning.✨
- SDL_DestroyCond(3)Destroy a condition variable✨
- SDL_DestroyMutex(3)Destroy a mutex created with SDL_CreateMutex().✨
- SDL_DestroySemaphore(3)Destroy a semaphore.✨
- SDL_DisplayFormat(3)Convert a surface to the display format✨
- SDL_DisplayFormatAlpha(3)Convert a surface to the display format✨
- SDL_DisplayYUVOverlay(3)Blit the overlay to the display✨
- SDL_EnableKeyRepeat(3)Set keyboard repeat rate.✨
- SDL_EnableUNICODE(3)Enable UNICODE translation✨
- SDL_Event(3)General event structure✨
- SDL_EventState(3)This function allows you to set the state of processing certain events.✨
- SDL_ExposeEvent(3)Quit requested event✨
- SDL_FillRect(3)This function performs a fast fill of the given rectangle with some color✨
- SDL_Flip(3)Swaps screen buffers✨
- SDL_FreeCursor(3)Frees a cursor created with SDL_CreateCursor.✨
- SDL_FreeSurface(3)Frees (deletes) a SDL_Surface✨
- SDL_FreeWAV(3)Frees previously opened WAV data✨
- SDL_FreeYUVOverlay(3)Free a YUV video overlay✨
- SDL_GetAppState(3)Get the state of the application✨
- SDL_GetAudioStatus(3)Get the current audio state✨
- SDL_GetClipRect(3)Gets the clipping rectangle for a surface.✨
- SDL_GetCursor(3)Get the active cursor.✨
- SDL_GetError(3)Retrieve a message about the last error that occurred on the current thread.✨
- SDL_GetEventFilter(3)Query the current event filter.✨
- SDL_GetGamma(3)Gets the gamma of the display✨
- SDL_GetGammaRamp(3)Gets the color gamma lookup tables for the display✨
- SDL_GetKeyName(3)Get a human-readable name for a key.✨
- SDL_GetKeyState(3)Get a snapshot of the current keyboard state✨
- SDL_GetModState(3)Get the current key modifier state for the keyboard.✨
- SDL_GetMouseState(3)Query SDL's cache for the synchronous mouse button state and the window-relative SDL-cursor position.✨
- SDL_GetRelativeMouseState(3)Query SDL's cache for the synchronous mouse button state and accumulated mouse delta since last call.✨
- SDL_GetRGB(3)Get RGB values from a pixel in the specified format.✨
- SDL_GetRGBA(3)Get RGBA values from a pixel in the specified format.✨
- SDL_GetThreadID(3)Get the thread identifier for the specified thread.✨
- SDL_GetTicks(3)Get the number of milliseconds that have elapsed since the SDL library initialization.✨
- SDL_GetVideoInfo(3)returns a pointer to information about the video hardware✨
- SDL_GetVideoSurface(3)returns a pointer to the current display surface✨
- SDL_GL_GetAttribute(3)Get the actual value for an attribute from the current context.✨
- SDL_GL_GetProcAddress(3)Get an OpenGL function by name.✨
- SDL_GL_LoadLibrary(3)Dynamically load an OpenGL library.✨
- SDL_GL_SetAttribute(3)Set an OpenGL window attribute before window creation.✨
- SDL_GL_SwapBuffers(3)Swap OpenGL framebuffers/Update Display✨
- SDL_GLattr(3)SDL GL Attributes✨
- SDL_Init(3)Initialize the SDL library.✨
- SDL_InitSubSystem(3)Compatibility function to initialize the SDL library.✨
- SDL_JoyAxisEvent(3)Joystick axis motion event structure✨
- SDL_JoyBallEvent(3)Joystick trackball motion event structure✨
- SDL_JoyButtonEvent(3)Joystick button event structure✨
- SDL_JoyHatEvent(3)Joystick hat position change event structure✨
- SDL_JoystickClose(3)Closes a previously opened joystick✨
- SDL_JoystickEventState(3)Enable/disable joystick event polling✨
- SDL_JoystickGetAxis(3)Get the current state of an axis✨
- SDL_JoystickGetBall(3)Get relative trackball motion✨
- SDL_JoystickGetButton(3)Get the current state of a given button on a given joystick✨
- SDL_JoystickGetHat(3)Get the current state of a joystick hat✨
- SDL_JoystickIndex(3)Get the index of an SDL_Joystick.✨
- SDL_JoystickName(3)Get joystick name.✨
- SDL_JoystickNumAxes(3)Get the number of joystick axes✨
- SDL_JoystickNumBalls(3)Get the number of joystick trackballs✨
- SDL_JoystickNumButtons(3)Get the number of joysitck buttons✨
- SDL_JoystickNumHats(3)Get the number of joystick hats✨
- SDL_JoystickOpen(3)Opens a joystick for use.✨
- SDL_JoystickOpened(3)Determine if a joystick has been opened✨
- SDL_JoystickUpdate(3)Updates the state of all joysticks✨
- SDL_KeyboardEvent(3)Keyboard event structure✨
- SDL_keysym(3)Keysym structure✨
- SDL_KillThread(3)Gracelessly terminates the thread.✨
- SDL_ListModes(3)Returns a pointer to an array of available screen dimensions for the given format and video flags✨
- SDL_LoadBMP(3)Load a BMP image from a file.✨
- SDL_LoadWAV(3)Loads a WAV from a file path.✨
- SDL_LockAudio(3)Lock out the callback function✨
- SDL_LockSurface(3)Set up a surface for directly accessing the pixels.✨
- SDL_LockYUVOverlay(3)Lock an overlay✨
- SDL_MapRGB(3)Map an RGB triple to an opaque pixel value for a given pixel format.✨
- SDL_MapRGBA(3)Map an RGBA quadruple to a pixel value for a given pixel format.✨
- SDL_MixAudio(3)Mix audio data in a specified format.✨
- SDL_MouseButtonEvent(3)Mouse button event structure✨
- SDL_MouseMotionEvent(3)Mouse motion event structure✨
- SDL_mutexP(3)Lock a mutex✨
- SDL_mutexV(3)Unlock a mutex✨
- SDL_NumJoysticks(3)Count available joysticks.✨
- SDL_OpenAudio(3)Opens the audio device with the desired parameters.✨
- SDL_Overlay(3)YUV video overlay✨
- SDL_Palette(3)Color palette for 8-bit pixel formats✨
- SDL_PauseAudio(3)Pauses and unpauses the audio callback processing✨
- SDL_PeepEvents(3)Check the event queue for messages and optionally return them.✨
- SDL_PixelFormat(3)Stores surface format information✨
- SDL_PollEvent(3)Poll for currently pending events.✨
- SDL_PumpEvents(3)Pump the event loop, gathering events from the input devices.✨
- SDL_PushEvent(3)Add an event to the event queue.✨
- SDL_Quit(3)Clean up all initialized subsystems.✨
- SDL_QuitEvent(3)Quit requested event✨
- SDL_QuitSubSystem(3)Shut down specific SDL subsystems.✨
- SDL_Rect(3)Defines a rectangular area✨
- SDL_RemoveTimer(3)Remove a timer created with SDL_AddTimer().✨
- SDL_ResizeEvent(3)Window resize event structure✨
- SDL_RWFromFile(3)Short description of function✨
- SDL_SaveBMP(3)Save a surface to a file in BMP format.✨
- SDL_SemPost(3)Unlock a semaphore.✨
- SDL_SemTryWait(3)Attempt to lock a semaphore but don't suspend the thread.✨
- SDL_SemValue(3)Return the current value of a semaphore.✨
- SDL_SemWait(3)Lock a semaphore and suspend the thread if the semaphore value is zero.✨
- SDL_SemWaitTimeout(3)Lock a semaphore, but only wait up to a specified maximum time.✨
- SDL_SetAlpha(3)Adjust the alpha properties of a surface✨
- SDL_SetClipRect(3)Sets the clipping rectangle for a surface.✨
- SDL_SetColorKey(3)Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.✨
- SDL_SetColors(3)Sets a portion of the colormap for the given 8-bit surface.✨
- SDL_SetCursor(3)Set the active cursor.✨
- SDL_SetEventFilter(3)Set up a filter to process all events before they are added to the internal event queue.✨
- SDL_SetGamma(3)Sets the color gamma function for the display✨
- SDL_SetGammaRamp(3)Sets the color gamma lookup tables for the display✨
- SDL_SetModState(3)Set the current key modifier state for the keyboard.✨
- SDL_SetPalette(3)Sets the colors in the palette of an 8-bit surface.✨
- SDL_SetTimer(3)Set a callback to run after the specified number of milliseconds has elapsed.✨
- SDL_SetVideoMode(3)Set up a video mode with the specified width, height and bits-per-pixel.✨
- SDL_ShowCursor(3)Show the cursor.✨
- SDL_Surface(3)Graphical Surface Structure✨
- SDL_SysWMEvent(3)Platform-dependent window manager event.✨
- SDL_ThreadID(3)Get the 32-bit thread identifier for the current thread.✨
- SDL_UnlockAudio(3)Unlock the callback function✨
- SDL_UnlockSurface(3)Release a surface after directly accessing the pixels.✨
- SDL_UnlockYUVOverlay(3)Unlock an overlay✨
- SDL_UpdateRect(3)Makes sure the given area is updated on the given screen.✨
- SDL_UpdateRects(3)Makes sure the given list of rectangles is updated on the given screen.✨
- SDL_UserEvent(3)A user-defined event type✨
- SDL_VideoDriverName(3)Obtain the name of the video driver✨
- SDL_VideoInfo(3)Video Target information✨
- SDL_VideoModeOK(3)Check to see if a particular video mode is supported.✨
- SDL_WaitEvent(3)Wait indefinitely for the next available event.✨
- SDL_WaitThread(3)Wait for a thread to finish.✨
- SDL_WarpMouse(3)Set the position of the mouse cursor.✨
- SDL_WasInit(3)Get a mask of the specified subsystems which are currently initialized.✨
- SDL_WM_GetCaption(3)Gets the window title and icon name.✨
- SDL_WM_GrabInput(3)Grabs mouse and keyboard input.✨
- SDL_WM_IconifyWindow(3)Iconify/Minimise the window✨
- SDL_WM_SetCaption(3)Sets the window tile and icon name.✨
- SDL_WM_SetIcon(3)Sets the icon for the display window.✨
- SDL_WM_ToggleFullScreen(3)Toggles fullscreen mode✨
- SDLKey(3)SDL Keysym Definitions✨
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