SDL_JoystickClose(3)

πŸ’– SDL_JoystickClose(3) β€” the SDL API Reference, bestie edition πŸ’–

okay so picture this: it's page 3 of the SDL API Reference and we're here to talk about saying bye to your joystick. not goodbye forever, just... closing it. respectfully. πŸŽ€


✨ NAME ✨

SDL_JoystickClose β€” closes a previously opened joystick πŸ’…

like, you opened it, you had your fun, now we're closing it. that's the whole job. no cap.


🌸 SYNOPSIS 🌸

#include "SDL.h"

void SDL_JoystickClose(SDL_Joystick *joystick);

she's giving void, she's giving one pointer, she's giving zero drama. ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

Close a joystick that was previously opened with SDL_JoystickOpen.

that's it. that's the vibe. you opened it with SDL_JoystickOpen, so you close it with SDL_JoystickClose. matching set. iconic behavior honestly. πŸ”₯


πŸ‘‘ SEE ALSO πŸ‘‘

  • SDL_JoystickOpen β€” the one that started it all, the opener, the main character 🌈
  • SDL_JoystickOpened β€” for when you need to vibe check whether a joystick is currently open 🫢

and that's the whole page, bestie, you ate it, no crumbs πŸ’–βœ¨πŸŽ€

this little love letter came to you from the SDL API Reference (the SDL of it all, fr fr) and it's dated Tue 11 Sep 2001, 23:00 β€” vintage, archival, lowkey iconic. πŸ¦‹πŸ’œ periodt.

πŸ“¦ where this page comes from