SDL_UnlockAudio(3)

πŸ’– SDL_UnlockAudio πŸ’–

okay bestie, we're in the SDL API Reference and today's main character is SDL_UnlockAudio β€” the little release valve for your audio callback. it's short, it's sweet, and it's literally the other half of the lock/unlock situationship. let's get into it πŸŽ€


✨ NAME ✨

SDL_UnlockAudio β€” unlock the callback function πŸ”“


🌸 SYNOPSIS 🌸

#include "SDL.h"

void SDL_UnlockAudio(void)
no arguments, no return value, just vibes. it takes void and it gives void back. iconic behaviour honestly πŸ’…

πŸ¦‹ DESCRIPTION πŸ¦‹

Unlocks a previous SDL_LockAudio call.

that's it. that's the whole thing. you locked the callback function, and now you're unlocking it, because holding a lock forever is not the move and your audio thread is sitting there like πŸ₯Ί waiting to run again.

think of it as: you walked into the callback's room, you shut the door behind you (SDL_LockAudio), you did your little thing, and now you're opening the door back up so everybody else can come back in. if you never unlock, nobody gets back in. and that's not slay, that's a hang. πŸ’€

fr fr: whatever you locked, you unlock. same callback, same lock, no cap.

🌈 SEE ALSO 🌈

  • SDL_OpenAudio

(the lore continues over there β€” go read it, iykyk πŸ‘‘)


that's the whole page bestie, short and perfect, and yes it ate. this lil gem comes from the SDL source, dated Tue 11 Sep 2001, 22:58 β€” ancient, but still serving. periodt. πŸ’œβœ¨

πŸ“¦ where this page comes from