SDL_GL_GetAttribute(3)

πŸ’– SDL_GL_GetAttribute πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we are today learning about SDL_GL_GetAttribute(3) β€” yes that's the whole name, it's giving very descriptive, we love that for her.


✨ NAME ✨

SDL_GL_GetAttribute β€” get the actual value for an attribute from the current context. like, the real one, the one that's actually live right now, not the one you asked for. no cap.


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_video.h>

bool SDL_GL_GetAttribute(SDL_GLAttr attr, int *value);

πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • attr β€” an SDL_GLAttr enum value that says which OpenGL attribute you wanna get, bestie. pick your fighter.
  • value β€” a pointer that gets filled in with the current value of attr. she's an out-param, she's doing the work, we respect her.

πŸ¦‹ RETURN VALUE πŸ¦‹

Returns true on success or false on failure πŸ’€ β€” and if it's a fail, call SDL_GetError() for more info, because she will tell you what went wrong. communication queen.


πŸ’… THREAD SAFETY πŸ’…

This function should only be called on the main thread. no side-quest threads on this one, okay? main character energy only.

🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0. iconic behavior, honestly.


πŸ‘‘ SEE ALSO πŸ‘‘


Simple Directmedia Layer β€” that's the crew behind all this ✨ β€” and this page is serving SDL 3.4.18 energy, fr fr. mwah, go write some OpenGL code bestie πŸ«ΆπŸ’–πŸ§š

πŸ“¦ where this page comes from