SDL_GL_SwapBuffers(3)
π SDL_GL_SwapBuffers π
okay bestie, welcome to the SDL API Reference, section 3 β the part of the manual where we talk about the OpenGL-adjacent girlypop functions, and today's main character is SDL_GL_SwapBuffers. yes she's short. yes she's iconic. let's go π¦
β¨ NAME β¨
SDL_GL_SwapBuffers β swap OpenGL framebuffers / update the display π
πΈ SYNOPSIS πΈ
#include "SDL.h"
void SDL_GL_SwapBuffers(void );
not me showing you a function that takes literally nothing.voidin,voidout. she's low maintenance, she's efficient, she ate π
π DESCRIPTION π
Swap the OpenGL buffers, if double-buffering is supported. π
that's it. that's the whole description. she swaps the buffers and she updates the display, no cap. if double-buffering isn't supported then... yeah, nothing to swap, bestie π but when it is supported, this is the call that flips your back buffer onto the screen so all your hard work actually becomes visible. main character energy fr fr β¨
π SEE ALSO π
SDL_SetVideoModeSDL_GL_SetAttribute
and that's the whole page, bestie π«Ά written under the SDL banner, dated Tue 11 Sep 2001, 23:01 β yes, 2001, she's vintage, she's a classic, and she still slays. mwah π
π¦ where this page comes from
- debian bookworm: libsdl1.2-dev 1.2.15+dfsg2-8 Β· LGPL-2.1-or-later
- nixos 26.05: SDL_sixel 0-unstable-2016-02-06
- nixpkgs unstable: SDL_sixel 0-unstable-2016-02-06
- ubuntu jammy: libsdl1.2-dev 1.2.15+dfsg2-6 Β· LGPL-2.1-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms