SDL_KillThread(3)

πŸ’… SDL_KillThread(3) β€” the SDL API Reference glow-up ✨

okay bestie, welcome to the SDL API Reference, page SDL_KillThread(3). yes it's a real manual page. yes it's from 2001. and yes, we're gonna make it make sense. πŸŽ€


🌸 NAME 🌸

SDL_KillThread β€” gracelessly terminates the thread. and when we say gracelessly, we mean it. no goodbye text, no closure, no nothing. it's giving abrupt. πŸ’€


✨ SYNOPSIS ✨

#include "SDL.h" #include "SDL_thread.h"

void SDL_KillThread(SDL_Thread *thread);

like, that's the whole thing. one function. one pointer. zero chill. πŸ¦‹


πŸ’– DESCRIPTION πŸ’–

so SDL_KillThread gracelessly terminates the thread associated with thread. that's the whole vibe. it does not ask nicely. it does not send a little "hey bestie, time to wrap up 🫢" message. it just ends it. gracelessly. that word is doing so much work here and honestly it deserves the moment.

and because we love you and we want what's best for you: if possible, you should use some other form of IPC to signal the thread to quit. like, actually. signal it. let it finish its little tasks. let it say goodbye. this function is the nuclear option and it knows it. πŸ™ˆ

real talk β€” the manpage itself is telling you to reach for something else first. IPC to signal the thread to quit is the move. SDL_KillThread is the "we tried nothing and we're all out of ideas" option. slay responsibly. πŸ‘‘

πŸ‘€ SEE ALSO πŸ‘€

  • SDL_CreateThread β€” where the thread came from in the first place, iykyk 🌱
  • SDL_WaitThread β€” the polite way to wait for a thread to finish its whole arc 🌈

mwah πŸ’œ that's the page. short, iconic, lowkey terrifying. this page comes to you from SDL, dated Tue 11 Sep 2001, 23:00 β€” yes, literally that long ago, and the advice still hits fr fr. go signal your threads properly. periodt. βœ¨πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from