SDL_CDPause(3)

πŸ’Ώ SDL_CDPause β€” the SDL API Reference, bestie edition πŸŽ€

okay so this is a page from the SDL API Reference (that's the manual name, iykyk) and today's main character is SDL_CDPause. it's giving "pause the vibes." let's get into it ✨


✨ NAME ✨

SDL_CDPause β€” pauses a CDROM πŸ’…


🌸 SYNOPSIS 🌸

#include "SDL.h"

int SDL_CDPause(SDL_CD *cdrom);

like yes, that's the whole thing. one include, one function, one pointer. iconic behavior honestly 🫢


πŸ¦‹ DESCRIPTION πŸ¦‹

So bestie, what this does is pause play on the given cdrom. That's it. That's the whole plot. You hand it a CD and it goes "hold up, we're pausing right here." ⏸️✨


πŸ’– RETURN VALUE πŸ’–

  • Returns 0 on success πŸŽ‰
  • or -1 on an error 😭
no cap, always check that return value. 0 = we ate. -1 = something went wrong and it's not your moment.

πŸ”₯ SEE ALSO πŸ”₯

  • SDL_CDPlay β€” for when you wanna actually hit play
  • SDL_CDResume β€” the un-pause, the comeback arc πŸ‘‘

this has been SDL, dated Tue 11 Sep 2001, 22:58 πŸ’œ tysm for reading bestie, go pause a CD responsibly, mwah πŸ’‹βœ¨

πŸ“¦ where this page comes from