SDL_RemoveTimer(3)

πŸ’– SDL_RemoveTimer(3) πŸ’–

okay bestie, welcome to the SDL_RemoveTimer page, part of the SDL3 functions era, and yes it's giving short-but-iconic ✨


🌸 NAME 🌸

SDL_RemoveTimer β€” Remove a timer created with SDL_AddTimer().

like. it deletes the timer. that's the whole job. but she does it well. πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_timer.h>

bool SDL_RemoveTimer(SDL_TimerID id);

πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • id β€” the ID of the timer to remove. that's it. that's the girl. just hand her the SDL_TimerID and she'll handle the rest 🫢

🌈 RETURN VALUE 🌈

Returns true on success or false on failure β€” and if it's a fail, bestie, do not just sit there guessing. Call SDL_GetError() for more information. the error message is right there, she's been waiting for you to ask 😭


πŸ¦‹ THREAD SAFETY πŸ¦‹

It is safe to call this function from any thread. no cap. any thread. go wild, queen πŸ‘‘


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. if you're on anything older, she simply does not exist for you yet, sorry babe πŸ™ˆ


πŸ’œ SEE ALSO πŸ’œ

  • SDL_AddTimer(3) β€” the one that made the timer, so you know who to blame and also who to thank πŸ’–

ngl, if you remove a timer you never added, that's not it. check your IDs. main character energy requires main character accuracy πŸ”₯

and that's the page!! brought to you by Simple Directmedia Layer, running the SDL 3.4.18 era, and stamped with the SDL_RemoveTimer(3) header all the way down to the footer. mwah, slay, go remove some timers responsibly πŸŽ€βœ¨πŸ’…

πŸ“¦ where this page comes from