SDL_JoystickNumButtons(3)

✨ SDL_JoystickNumButtons(3) ✨

okay so bestie, welcome to the SDL API Reference β€” section 3, the sacred land of library calls 🫢 this one lives in the SDL manual, and it's about counting buttons on your joystick. yes. that's the whole job. and it slays at it. πŸ’…


🌸 NAME 🌸

SDL_JoystickNumButtons β€” Get the number of joysitck buttons

no cap, the original page literally spells it "joysitck" and we are preserving that typo like the historical artifact it is. museum-grade. iconic. πŸŽ€

πŸ¦‹ SYNOPSIS πŸ¦‹

#include "SDL.h"

int SDL_JoystickNumButtons(SDL_Joystick *joystick);

like, that's the whole thing. one include, one function, one pointer. simple. clean. immaculate vibes. ✨


πŸ’– DESCRIPTION πŸ’–

Return the number of buttons available from a previously opened SDL_Joystick.

that's it bestie. that's the function. it looks at a joystick you already opened (previously opened, key word β€” this one is not the one that opens it, she's just doing the headcount) and tells you how many buttons that bad boy has. it's giving attendance sheet. it's giving roll call. πŸ“‹βœ¨


⭐ RETURN VALUE ⭐

Number of buttons.

just a number. an int of pure possibility. πŸ”₯ no error codes mentioned here, no drama, no plot twist β€” the return value is the number of buttons, periodt. πŸ‘‘


🌈 SEE ALSO 🌈

  • SDL_JoystickGetButton β€” for when you know which button, not just how many πŸ™ˆ
  • SDL_JoystickOpen β€” because you gotta open her before you can count her πŸ’œ

and that's the page!! go forth and count your buttons, bestie, you're gonna do great πŸ«ΆπŸ’–

this whole thing is from SDL, dated Tue 11 Sep 2001, 23:00 β€” yeah, 2001, she's vintage, she's a classic, and she still hits. slay forever πŸŽ€πŸ¦‹βœ¨
πŸ“¦ where this page comes from