SDL_JoystickGetAxis(3)

πŸ’– SDL_JoystickGetAxis(3) πŸ’–

okay bestie, welcome to the SDL API Reference β€” this is the one where we go poke a joystick and ask it "hey girl, where's that axis at rn?" πŸ•ΉοΈβœ¨


🌸 NAME 🌸

SDL_JoystickGetAxis β€” get the current state of an axis πŸ’…


✨ SYNOPSIS ✨

#include "SDL.h"

Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);

πŸ¦‹ DESCRIPTION πŸ¦‹

so SDL_JoystickGetAxis returns the current state of the given axis on the given joystick. that's it, that's the whole vibe. you hand it a joystick, you hand it an axis number, it tells you where that axis is right now. periodt. πŸ’…

on most modern joysticks, the X axis is usually represented by axis 0 and the Y axis by axis 1. iconic. the value that comes back from SDL_JoystickGetAxis is a signed integer (-32768 to 32768) representing the current position of the axis. lowkey important: it maybe necessary to impose certain tolerances on these values to account for jitter β€” like, the axis is a lil shaky, it's not being dramatic on purpose, it's just jittery. give it some grace. 🫢

and it's worth noting that some joysticks use axes 2 and 3 for extra buttons. so if you're out here like "why is axis 2 doing THAT" β€” it's not an axis bestie, it's a button in a trench coat. 😭


πŸ’œ RETURN VALUE πŸ’œ

returns a 16-bit signed integer representing the current position of the axis. no cap. 🌟


πŸŽ€ EXAMPLES πŸŽ€

Sint16 x_move, y_move;
SDL_Joystick *joy1;
.
.
x_move=SDL_JoystickGetAxis(joy1, 0);
y_move=SDL_JoystickGetAxis(joy1, 1);

🌈 SEE ALSO 🌈

  • SDL_JoystickNumAxes β€” go find out how many axes your lil guy even has πŸ‘‘

fr fr, remember: axis 0 is X, axis 1 is Y, and the jitter is real so be nice about your tolerances. πŸ’€

and that's the whole page, bestie β€” written under the SDL banner, dated Tue 11 Sep 2001, 23:00. mwah. slay, go read your joystick. πŸ’–πŸ¦‹πŸŽ€

πŸ“¦ where this page comes from