SDL_AudioSpec(3)
π SDL_AudioSpec β the audio spec struct, bestie π
okay so this is SDL_AudioSpec, straight out of the SDL API Reference, and it's literally the blueprint for how your audio data is shaped. it's giving "audio DNA". no cap. π
πΈ NAME πΈ
SDL_AudioSpec β the Audio Specification Structure, aka the lil struct that tells everyone what your sound actually is β¨
π¦ STRUCTURE DEFINITION π¦
here's the whole thing, character for character, don't touch a single semicolon:
typedef struct{
int freq;
Uint16 format;
Uint8 channels;
Uint8 silence;
Uint16 samples;
Uint32 size;
void (*callback)(void *userdata, Uint8 *stream, int len);
void *userdata;
} SDL_AudioSpec;
π STRUCTURE DATA π
every field, one by one, we're going through them all because we're thorough queens π
freqβ audio frequency, in samples per second π΅formatβ the audio data formatchannelsβ how many channels:1is mono,2is stereosilenceβ the audio buffer silence value (this one gets calculated for you, don't stress)samplesβ audio buffer size, measured in samplessizeβ audio buffer size in bytes (also calculated, also not your problem π)callback(..)β the callback function that fills the audio bufferuserdataβ a pointer to the user data that gets passed to that callback function π«Ά
β¨ DESCRIPTION β¨
so the SDL_AudioSpec structure is what you use to describe the format of some audio data. it's used by SDL_OpenAudio and SDL_LoadWAV. here's the tea tho: all the fields get used by SDL_OpenAudio, but only freq, format, samples and channels get used by SDL_LoadWAV. we're gonna detail those common members right here, no gatekeeping π
freqβ the number of samples sent to the sound device every second. common values are11025,22050and44100. the higher the better, periodt π₯formatβ specifies the size and type of each sample element. the options are:AUDIO_U8AUDIO_S8AUDIO_U16orAUDIO_U16LSBAUDIO_S16orAUDIO_S16LSBAUDIO_U16MSBAUDIO_S16MSBAUDIO_U16SYSAUDIO_S16SYS
channelsβ the number of seperate sound channels (yes, that's how it's spelled in the source, we keep it 100).1is mono (single channel),2is stereo (dual channel) π§samplesβ when you use this withSDL_OpenAudio, this refers to the size of the audio buffer in samples. a sample is a chunk of audio data of the size specified informat, mulitplied by the number of channels (again: that's the original spelling, we do not edit the ancestors π). but when theSDL_AudioSpecis used withSDL_LoadWAV,samplesgets set to4096. iconic behavior honestly
π SEE ALSO π
SDL_OpenAudio, SDL_LoadWAV
go read those too, iykyk π
ok bestie that's the whole page, every flag and field accounted for, nothing skipped, we ate and left no crumbs π
mwah π this was SDL_AudioSpec(3) from the SDL API Reference β written by the SDL girlies, dated Tue 11 Sep 2001, 22:58. yeah, 2001. vintage. still slaps. bye pookie π§β¨
π¦ where this page comes from
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- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms