SDL_JoystickOpened(3)

✨ SDL_JoystickOpened(3) ✨

okay bestie, welcome to the SDL API Reference πŸ’– this one's short and sweet and honestly kinda iconic for how simple it is. let's get into it πŸŽ€


🌸 NAME 🌸

SDL_JoystickOpened β€” figure out if a joystick has been opened already πŸ•ΉοΈβœ¨


πŸ¦‹ SYNOPSIS πŸ¦‹

#include "SDL.h"

int SDL_JoystickOpened(int index);

like. that's it. that's the whole thing. no cap πŸ’…


πŸ’œ DESCRIPTION πŸ’œ

so basically this function tells you whether a joystick has already been opened inside your application, okay? like it's checking the vibe β€” has somebody already claimed this joystick or not πŸ‘€

and index? that's referring to the N'th joystick on the system, fr fr. so if you've got multiple joysticks plugged in, the index is how you point at which one you're asking about. zero-indexed energy, iykyk 🌈


⭐ RETURN VALUE ⭐

  • 1 β€” yesss bestie, the joystick has been opened πŸŽ‰
  • 0 β€” nope, it has not been opened πŸ™ˆ

that's literally it. one or zero. main character binary behavior 😌


πŸ‘‘ SEE ALSO πŸ‘‘

  • SDL_JoystickOpen
  • SDL_JoystickClose

go read those two, they're the whole open/close saga and this function is just the gossip in between 🫢


ngl this is one of those tiny functions that just answers one question and dips. respect. periodt πŸ’…

okay love you bye!! this page came from the SDL crew, dated Tue 11 Sep 2001, 23:00 β€” yes the year is giving ancient but the wisdom is eternal πŸ§šπŸ’– mwah, go open a joystick 🌸✨

πŸ“¦ where this page comes from